ENTRY 111: Smoking Oil
“We exist in a universe of invisible forces, whose nature we
may not sense unaided but whose effects we can measure. Understand, this is a
mechanistic universe. We arise from base elements, combined according to
certain physical laws; our species, our consciousness is the result of a
multi-billion year process, our every action contained within a mere shard of
the probability space of infinity…yet a fraction of infinity may itself be
infinite, and so is our destiny.” – Smoking Oil, Sermon on Olympus
Mons
Philosophies and religions that directly contradict science
tend to suffer severe feedback in contemporary transhuman societies; the Mesh
has raised the signal to noise ratio regarding contemporary technology and
scientific thought to the point that gross claims of supernaturalism are
difficult to sustain without recourse to blanket denial and faith. A majority
of new beliefs exalt science and technology, or at least a specific
understanding of scientific principles, and couch their message in particular
eschatology or extrapolation of existing scientific theory—and not always a
mainstream or accepted theory.
Smoking Oil is a notable exemplar of one such faith, a sect
known as the Clankers. Boiled down, the Clankers believe in a strong anthropic
principle, though not one that most philosophers would be quite familiar with.
To the most earnest Clankers, Smoking Oil reveals the Secret Mathematics that
postulates multiple competing anthropic principles, supposedly waxing and
waning in influence to make possible the existence of a universe compatible for
certain forms of existence that are incompatible with standard human life—and
that these Xenopic Principles are gaining influence, so that transhumanity must
soon transition to a new form, or go extinct.
COG
|
COO
|
INT
|
REF
|
SAV
|
SOM
|
WIL
|
MOX
|
18
|
15
|
15
|
10
|
19
|
17
|
15
|
-
|
INIT
|
SPD
|
LUC
|
TT
|
IR
|
DUR
|
WT
|
DR
|
5
|
1
|
30
|
6
|
60
|
40
|
8
|
60
|
Morph: Synth
Skills: Academics:
Physics 60, Academics: Psychology 60, Academics: Religion 70, Deception 60,
Art: Writing 70, Interests: Fringe Religion 60, Interests: Fringe Science 60,
Interests: Xenolife 60, Interfacing 44, Investigation 33, Kinesics 66,
Language: Native French 85, Language: English 66, Networking: Autonomists 25,
Networking: Scientists 22, Perception 45, Profession: Preacher 70, Profession:
Therapist 44, Programming 30, Protocol 55, Research 44
Implants: Access
Jacks, Basic Biomods, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Enhanced
Senses (Electrical Sense, Enhanced Hearing, Enhanced Smell, Enhanced Smell, Lidar,
Radar, T-Ray Emitter), Mnemonic Augmentation, Multi-Tasking
Mobility System: Walker
(4/20)
Traits: Allies
(Clankers), Armor (6/6), Social Stigma (Clanking Masses), Uncanny Valley
Using Smoking Oil
Smoking Oil and the Clankers may be played as harmless or as
dangerous as the gamemaster requires them to be. In general, Smoking Oil will
act as a sympathetic character, soaking in information and encouraging people
to talk or express themselves, guiding their personal meditations with
carefully crafted questions, gradually leading them to the Clanker philosophy.
The full details of Clanker beliefs are left up to the needs and imagination of
the gamemaster, but as an individual’s understanding and involvement grows with
the small movement, they are expected to take steps to evolve themselves to
prepare for the “Xenopic Shift” predicted by the secret mathematics of Smoking
Oil’s eschatology, which generally means resleeving from a biomorph into a
synthetic morph.
A nice take on new religious movements, I like it. I also love how "Smoking Oil and the Clankers" sounds like a blues band ;-)
ReplyDeleteAll props go to Robert Silverberg and 'To Open the Sky' (1967).
Delete