ENTRY 108: Kentotis Masamiliano
Scholars have long speculated on the origin of
transhumanity’s religiosity in sociology, psychology, and biology. Whatever the
answer, the theistic impulse is not a simplistic drive dictated by any one
region of the biological brain or aspect of the ego; the ability and desire to
believe in supernature appears to be a part of transhuman nature, tied into
fundamental functions like pattern recognition and abstract thinking. To alter
or remove the human penchant for religion is to change what it means to be
human—a prospect which until recently transhumanity did not have the technology
to attempt, and even now only a daring few psychosurgeons have begun efforts to
“correct” what they see as one of transhumanity’s central flaws.
Kentotis Masamiliano is an exhuman scholar of religion,
neuroscience, and psychosurgery, an explorer of the transhuman mind who seeks
as their quiet goal to isolate and eradicate the religious impulse. Following
the Transhumanist brand of philosophy, Kentotis abides by a moral framework
arrived at through reasoned discourse, absent of the trappings of religion, and
generally performs their experimental psychosurgical treatments only on willing
patients who have a full understanding of the process they are about to
undergo—though in extreme cases where Kentotis feels the individual’s quality
of life is detrimentally impacted by extreme religiosity and unable to give
informed consent, they may act in what they believe is the patient’s best
interest.
Unfortunately, one such “emergency intercession” performed
during the course of a standard treatment to correct an eating disorder forced
Kentotis to flee Luna and assume a nomadic practice while maintaining as
engaged with the scientific community as possible.
COG
|
COO
|
INT
|
REF
|
SAV
|
SOM
|
WIL
|
MOX
|
27
|
15
|
16
|
15
|
10
|
10
|
20
|
-
|
INIT
|
SPD
|
LUC
|
TT
|
IR
|
DUR
|
WT
|
DR
|
6
|
1
|
40
|
8
|
80
|
40
|
8
|
60
|
Morph: Synth
Skills: Academics:
Neuroscience 80, Academics: Psychology 80, Academics: Religion 75, Deception 40,
Interests: Mental Disabilities 60, Interests: Religious Sects 55, Interests:
Synthetic Personalities 60, Interfacing 50, Investigation 50, Kinesics 55,
Language: Native German 86, Language: English 66, Medicine: General Practice 50,
Networking: Criminals 25, Networking: Scientists 66, Perception 45, Profession:
Religious Scholar: 60, Programming 60, Protocol 45, Psychosurgery 80, Research 70
Implants: Access
Jacks, Basic Biomods, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Mnemonic
Augmentation
Mobility System: Walker
(4/20)
Traits: Armor
(6/6), Black Mark (Lunars, Level 2), Social Stigma (Clanking Masses), Uncanny
Valley
Using Kentotis Masamiliano
Kentotis lives something of a double life: on one hand a
respected scholar and scientist actively engaged in research, debate, and
publication, and on the other hand a highly skilled blackmarket psychosurgeon.
Either or both of these aspects may be useful, depending on how the gamemaster
chooses to use Kentotis. As a scholar and scientist, Ken makes a good contact
to consult for any adventure involving religion and/or psychosurgery, a target
for hypercorp extraction, the producer of some valuable research, or the doctor
with a dark secret in an NPC ensemble. As a blackmarket psychosurgeon Ken is
more likely to be an asset that the PCs may be directed to (if they need
blackmarket psychosurgery), or the target or villain of a piece where Ken’s
experimentation has gotten out of hand.
Ken’s psychosurgical techniques to remove religiosity from
the transhuman ego are as yet still in their early stages, although refined
enough to generally avoid permanent damage. While Ken offers the treatment to
any client that shows interest, they will not perform the psychosurgery on
anyone unwillingly unless the subject
shows signs of a severe religion-based mental disorder such as scrupulosity. The
exact effects of Masamiliano’s imperfect treatment are up to the gamemaster,
but mechanically often involve Edited Memories (to remove or dampen any strong
religious experiences) and Neural Damage (to remove the ability to experience
religious ecstasy). At the GM’s discretion, this treatment may provide the
character a +10 modifier on tests where someone is attempting to convert them
to a religion or belief.
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