ENTRY 102: Voodoo Puffs
For many, drugs provide a way to step out of themselves, to
mentally distance their ego from the actions that they undertake. Social mores
on getting fucked up are relaxed, expectations of behavior lightened;
transhumans still believe that when intoxicated a morph is not fully under the
ego’s control. Some exploit this to indulge without hindrance of conscience,
while others merely use it as an easy excuse for behavior they don’t have the
courage to do sober. Some societies have taken this principal even more
literally, seeking to incite ecstatic states through drugs, dancing, music,
meditation, and flagellation where the user literally becomes someone else.
Once the province of tradition, possession has now become a dark science promulgated
through petals called voodoo puffs.
They resemble pale gray translucent dandelion seed heads
which quiver on the slightest of breezes, the sphere-shaped florets a little
too perfectly geometrical in their arrangement, and take on a bright green
phosphorescence under ultraviolet light. Users typically snort the florets off
the head, though they can be consumed any number of ways. Early signs typically
involve a flushed appearance, tics and tremors, and the eyes rolling back in
the head as the drug takes effect. The nanobiological payload creates a
temporary network that piggybacks the user’s brain while loading a pseudo-AGI
template. To the user and anyone nearby it appears that the user’s ego has been
replaced by a foreign ego that is in complete control of the ego’s morph, with
the ego an unwilling passenger not in control of their actions. In actuality
the template program merely overrides the user’s perception of being in
control, while lowering inhibitions and (depending on the quality of the
programming) providing temporary personality cues and traits. So for the next
few hours the user will move about as a voyeur in their own morph, appalled or
delighted at what they do under “external influence,” speaking with strange
accents and alien body language as they run loose.
As the name suggests, the majority of voodoo puffs are
loaded with pseudo-spiritual entities inspired by syncretic religions like
Vodou, Santeria, Obeah, and Candomblé, though that is a matter of programmer
taste, and users have been reported to be “possessed” by everything from aliens
and werewolves to prominent celebrities living and dead under the influence of
voodoo puffs. The pseudo-AGI templates are rarely historically accurate, often
remixes or original creations based on old concepts and imagery, and loaded
with just enough information to give the impression that the entity in question
is authentic—often supplemented by surreptitious real-time research via the
‘Mesh, if possible.
Voodoo Puffs Mechanics
Type
|
Application
|
Duration
|
Addiction Modifier
|
Addiction Type
|
Cost
|
Nano
|
INH, O
|
1d10 hours
|
+1
|
Mental
|
Moderate
|
For the duration of the drug, the user is treated as if they
had the multiple personality implant (Eclipse
Phase, p.301-2), with the second ego being an NPC with the same stats as
the PC under the gamemaster’s control; the NPC ego is generally unwilling to
relinquish control.
Sweets
- Le Cheval: A character whose
addiction to voodoo puffs progresses to Major must make a WIL x 3 Test the
next time the take a puff; if the test fails they
permanently gain the multiple personality implant with the NPC ego from the hit that, as well as the advantage Immunity (Voodoo Puffs) as the drug finishes permanently re-wiring their brain.
Very nice. I'll have to steal these for a Scum NPC that I'm putting together.
ReplyDeleteMinor grammatical quibble: "For many, drugs provide...".
Fixed!
Delete