Showing posts with label Extraterrestrial. Show all posts
Showing posts with label Extraterrestrial. Show all posts

Saturday, December 28, 2013

362: Ghost Planet

ENTRY 362: Ghost Planet

"It's eating my fucking suit."
- Fon Zongying, gatecrasher

The Iktomi are the only extraterrestrial civilization known to have used the Pandora Gates - remnants of their civilization or explorations have been found on several worlds. Of the Iktomi themselves there is little record or remains; no indication of what had happened to them. Yet just recently, in an arid semi-desert planet under two suns, a group of gatecrashers have reported finding what might be the actual physical remains of the Iktomi.

The planet is called Zongying, and the gate stands in the center of an open pavilion of heavily abraded aluminum girders, arranged into the outline of a pentagonal prism with a floor of aluminum plates. Along the edges are an interlocking pattern of pentagons, formerly painted bright blue and yellow, which are recognized as Iktomi warning/danger/forbidden symbology now mostly faded and covered by dirt. If there were ever walls or ceiling, there is no sign of them now, though certain markers on the aluminum frame suggest they might have been meant to be climbed. Beyond this barrier is the dry valley.

The Iktomi - if that is what they are - stand like a grove of gnarled, dead trees in every direction. Dark grey twisted carapaces, pale white strands like branches of antlers growing out from within, breaking out at joints and intersection points between the semi-petrified chitinous plates. Many reach for the sky as still white limbs, while the others tangle on the ground like roots, sometimes intersecting or burying themselves in the soil.

Research on the site is in its infancy, and after the loss of researcher Fon Zongying (after whom the planet is named), biohazard status on travel to Zongying has been upgraded to Synthmorphs-Only. It is believed that the creatures around the site succumbed to a fungal parasitoid that replaced their inner tissues before bursting through their shells - which, in the extremely arid environment, managed to survive longer than on other worlds, though some evidence suggests that they and the gate might have been buried for a period and recently uncovered. Whatever the case, it is clear that the fungal parasitoid is still active, and that is spores (or possibly a symbiotic bacteria) are capable of metabolizing plastic - which is how they got to Zongying, whose remains now form a permanent part of the xenoarchaeological site.

Using Ghost Planet

Ghost Planet does not necessarily contain the final truth to the end of the Iktomi - but it might hold clues to one possible end. As a civilization that survived for some thousands of years and made use of the Pandora Gates, the Iktomi were in their own way explorers not like transhumanity - and like transhumans, they found strange dangers, and sometimes brought them with them. For the Iktomi, the fungal plague may have been their version of the exsurgent virus, and the destruction it wrought on the population so terrible that they quarantined the entire world. Beyond the strangely grim and silent forest, beyond the bounds of the valley lies what was once a thriving planet - and now is only a ghost world.

Wednesday, December 25, 2013

359: Frontier

ENTRY 359: Frontier

"The truth has always been out there. We just have to go find it."
- William Scully

There is a rumor in the Firewall network, passed from ego to ego, the stories sometimes growing in the telling. The ultimate failsafe, if all else goes wrong - a colony on an exoplanet, a final refuge where transhumanity can retreat, should the inconceivable happen again. Not to make a final stand, but to walk through and bury the gates behind them, to close the door on the solar system for good - because transhumanity is bigger than Earth, more important than sentimental attachment to the sun that birthed it. Survival, at any cost.

There is a truth to the rumor, though it is stranger than any of the stories make it out to be. When gatecrashing began in earnest, Firewall stumbled upon a single set of coordinates that all of the known gates had in common. They found there a near-Earth compatible world with over two dozen active gate devices, a hub in the gate network. The first gatecrashers dubbed the exoplanet Frontier. If not for what else they found there, perhaps Firewall would have let it become the new home for transhumanity.

Frontier is an uninhabited world - but it was not always so. The gate complex stands in the midst of a vast prairie-type landscape, a broad sea of grass on a continent the size of Australia. Massive, far-separated pylons dominate the landscape surrounding the gate complex, geothermal-powered terraforming stations that spew out nanites to shape the land, water, and air to something else. Estimates suggest they have been running at least two hundred Earth years. Yet there are no signs of habitation, no structures at all besides the gates and the pylons - except overhead.

Hanging above the planet are the remains of a stellar empire built by an extraterrestrial race. Broken rings, cracked cylinders, and dying satellites circle the world in a belt of space trash, and every night is marked by the burning debris as decaying orbits bring the detritus falling back to the surface. Samples recovered are, relative to Earth technology, primitive - spacecraft and habitats built by a society with four arms and four-fingered hands that counted in hexidecimal and had barely mastered the transistor, but in such profusion that they represent hundreds of years of sustained exploration and colonization of space...using technology equivalent to the first Earth astronauts.

Cleary, these alien astronauts did not build the gates. Equally obvious, whatever race did build the gate complex and terraformers on Frontier, they never moved in. Some Firewall xenoarchaeologists suggest that there was a glitch in the terraform software, and that the nanoswarms removed or cannibalized any structures for raw materials. Others suggest that the terraforming was abandoned when it became clear that the planet was inhabitated...or they simply hadn't moved in yet. Until the mystery is resolved, Firewall has kept a low-impact presence on Frontier. There are still protocols in place for transhumanity to retreat here in the event of an extinction event, and storehouses of raw materials, information, and technology have been established in preparation of such an event, but until such time as the mystery of what happened is resolved, Frontier is not acceptable as a colony site...not yet.

Using Frontier

A mystery, wrapped in an engima, through an artificial wormhole. Frontier may represent the great hope of transhumanity - or the most direct threat to its existence. Even if answers to what happened to the two races whose technological remains have been found on the planet can be found, there is no guarantee that transhumanity will like the them. There's a strong possibility, though few even at Firewall will admit this, that the sudden intrusion of the gate complex led more or less directly to the downfall or disappearance of a race that had obviously been space-capable for longer than transhumanity. If this is the case, Firewall needs to know. The only question is - are the player characters game to explore this Frontier?

Seed

  • Firewall has manufactured an emergency shutdown test at Extropia, which will leave the Pandora Gate "sealed" for several hours - long enough for them to run an evacuation drill and see if their current protocols are sufficient for moving a substantial population of transhumans and associated equipment through the gate to Frontier. The PCs are assigned roles to assist, and move through the gate with the others as part of the mock-evacuation. However, something goes wrong - the sudden appearance of so many transhumans on Frontier appears to have activated several of the pylons on the other side, and caused the gates to temporarily lock. Cut off from home and with no obvious chain of command and potential immenient threat, what will the PCs do?

Sunday, December 22, 2013

356: The Mind Parasitoids

ENTRY 356: The Mind Parasitoids

"Oh my ghost, it's adorable!"
- Fan Wong, gatecrasher

On the exoplanet they evolved, the mind parasitoids are the highest form of life. Xenobiologists believe that the hot-pink invertebrates faced unusual competition in their path to dominance over their primeval swamps, likely facing all manner of close relatives parasitoids in competition for resources - most especially host animals - and were forced to develop multiple methods of influencing and altering the behavior of their hosts, and a degree of social organization similar to Terran insects in scale and complexity, actively "farming" certain hosts for food substances and directing other hosts to build dam-nests to create pools for the mind parasitoids to breed in. As near as researchers can tell, at least a thousand years before transhumanity opened the Pandora Gate to their homeworld, the mind parasitoids had spread to every habitable corner of their globe, and stood unchallenged as the nonsentient lords and masters of their world.

To the mind parasitoids, transhumanity must have seemed a frustrating prey. Their skin lacked the chemical gateways that the invertebrates' venom had evolved to pass through the skin and into the nervous system, and their anatomy and biochemistry were very different from the mammaloids that roamed their home exoplanet. All the careful tricks of nature that had made the mind parasitoids absolute in their environment utterly failed them against transhumanity. Worst for them, with their great big eyes and hot pink dermis, transhumans considered them almost irresistibly cute.

While xenobiologists are continuing their studies just to make sure that there's nothing harmful in the mind parasitoid's biology or biochemistry to transhumanity, the gatecrashers that discovered their unnamed homeworld are already planning the media blitz and crunching the numbers on the pet trade, with early responses from focus-groups being very positive.

Seeds

  • A synth researcher outside the loop of the mind parasitoid main group suspects that the critter's cuteness is more than skin deep - and that the extraterrestrials harbor a bacteria similar to Toxoplasma gondii that is warping transhuman biomorphs to show more affection to the alien brain slugs and possibly spread the infection. The truth is more alarming - the mind parasitoids have a low-level psi power that accomplishes the same thing.
  • Scientists working on "accessories" for mind parasitoid pet owners have designed an interface patch augmentation which can allow the alien invertebrate's native abilities to function on cats, rats...even transhuman biomorphs. Live tests are being run on the exoplanet to see how the mind slugs and their hosts adapt, with the PCs brought in for security. The results are frightening as the transhuman-hosts start building things...and become outright dangerous when the PCs notice a transhuman-host installing an "interface patch" and mind parasitoid on an unwilling researcher!
  • The pet approvals have come through and a bounty has gone up for mind parasitoids - the player characters are sent out with a quota for 1,000 healthy specimens, with a bonus for more. All they have to do is brave the dangers of an alien swamp and a semi-sentient hive of hot-pink alien slugs.

Saturday, December 14, 2013

348: Ymir

ENTRY 348: Ymir

On one end of the Fissure Gate, gatecrashers stepped through onto an icy, airless moon orbiting a great banded gas giant - and stared up at the shapes moving along edge of the storm fronts. They called the gas giant Ymir and the extraterrestrials frost giants, and the name stuck. The frost giants are huge non-sentient invertebrates, some hundreds of meters long, armored in methane ice against the winds and could, their bouyancy controlled by internal gas bladders, filtering the gases they "swim" through for water ice and other nutrients. The frost giants travel in throngs with the oldest, largest frost giants in the front, and sometimes make group "dives" into the lower atmosphere, only resurfacing hundreds of kilometers away. Most xenobiologists believe that the creatures are native to Ymir, and speculate that the upper atmosphere contains myriad smaller organisms that the great frost giants feed on, but studies have been extremely limited so far, and an opposing camp believes their biology is based on the metabolism of methane. For the most part, portable telescopes have captured video feeds of the frost giants "swimming" through the upper atmosphere at the forefront of the storms, which have proven very popular on the Mesh - even spawning the expected commercial clothing and toy lines from their images.

Seeds


  • An expedition has been planned to travel through the Fissure Gate, travel to Ymir, capture one of the smaller frost giants (only 8-9 meters long), transport it back through the gate, and from there release it "into the wild" of Jupiter's upper atmosphere. It's a dangerous, technically difficult operation with quite limited scientific impulse behind it, but a Mesh crowdfunding initiative has raised over 200 million credits for the plan, based more or less solely on the idea that having frost giants swimming around Jupiter will be awesome. The player characters are hired on to help wrangle the frost giant - or maybe just as bait for one.
  • There are other mysteries of Ymir than the frost giants - notably, whether the planet is suitable for gas mining and other commercial exploitation. An anarchist collective with hypercorp partnership is exploring the possibility of turning the moon the gate is on - really, just a largish asteroid - into the anchor point for a space elevator that could be used to pump gas up to station for processing and transport back to Chat Noir. Opposing groups of anarchists use the guise of environmentalism to try and get the PCs to disrupt the operation for free, claiming that the project will endanger the frost giants.
  • A giant-watcher - one of those transhumans who has set up camp on the moon to monitor the strange extraterrestrials - has detected a solitary specimen that has drifted far away from the other throngs of frost giants and behaving very erratically. Enlisting the PC's help to investigate, they discover the errant creature is long dead - a floating corpse kept aloft by its intact gas bladders, tossed about by the winds. A tremendous prize for science if they can get it out of the atmosphere, certain to cement a rep among scientists and gatecrashers.

Tuesday, November 19, 2013

323: Uno

ENTRY 323: Uno

"Oh fuck, I think I stepped on something."
- Fuckup; 34:256:11:29 remaining on on their sentence

A step through the Pandora Gate brought the 'crashers to an alien paradise garden. The air smelled like cinammon, with patches of bitter almond that turned out to be clouds of cyanide gas. The whole place moved; the carpet-critter scoured the ground for feces left by the undulating gasbag plant, leaving bioluminescent slime trails eagerly slopped up by the five-tongued starfish-snail. Nothing attacked the transhuman tresspassers; nothing seemed carnivorous. It was a weird ecosystem, and deserved a lifetime of study.

Until one of the gatecrashers accidentally stepped on a finger-crawler. Damage done, the team scraped it into a sample bag and took it back home, initial survey complete. Analysis of the finger-crawler showed signs of an engineered organism - immortal cell-lines, no recognizable reproductive capabilities, ridiculously specific digestive system, something that looked like a serial number encoded in base 13 under one gill-flap. Reviewing the recordings of the survey further reinforced this hypothesis; none of the analysts could see two of anything. Each creature appeared to be unique, with its own niche.

The subsequent team came back to a devastated ecosystem. Things were starving, dropped dead in their tracks. A whole section of the garden's food chain had broken down, critters starved or suffering from micronutrient deprivation, others overburdened and poisoned by waste products that they couldn't rid themselves of naturally. Emergency rescue measures met up against an ecological prime directive, but a last-ditch 24-hour Mesh campaign raised enough funds to overcome the eco-conservatives and at least make an effort to save as much of Uno's ecosystem as could be done.

As for the gatecrasher who killed the finger-crawler, their punishment was set for bid during the fund-raising campaign, and the winning vote was that their name be officially changed to "Fuckup" for a period of 35 years, with all traces of their former name being erased retroactively. Fuckup wasn't exactly contrite or cooperative with the sentence, but eventually submitted to psychosurgery under duress, and henceforth until time is up will be known as Fuckup.

Using Uno

Transhumanity has a nasty habit of unbalancing ecosystems; it's just rarely as blatant as what happened with Uno. That said, even with its dying ecosystem, Uno needs to be explored - there is every indication that this group of alien lifeforms was built, not naturally evolved, and there may still be evidence of the extraterrestrial sentients that created them around there somewhere. Likewise, gatecrashers are needed to help in the recovery efforts, bringing sick and starving critters back for treatment and study, then re-introducing healthy specimens along with feeders that approximate the functions of some of the lost critters. It's a weird world, and the xenoecologists want to keep it that way.

Seed

  • Fuckup approaches the PCs, trying to hire them to recover their original name. The PCs will have to do some serious digging if they accept the job, and face a number of reasonable-sounding transhumans that will non-violently hinder them, as they believe in the justice of Fuckup's sentence.

Tuesday, October 22, 2013

295: Candee Apple Island

ENTRY 295: Candee Apple Island

"They look like...apes?"
- Yeshiva Candee, gatecrasher

Three months ago, a group of gatecrashers stepped through the Pandora Gate, and walked on sweet-smelling green grass under blue skies whose white fluffy clouds promised rain. All initials tests had suggested the statistically improbable - a near-Earth-like planet, with an active biosphere and characteristics tantalizingly close to old Earth. Gravity, sunlight, oxygen content, temperature - it was almost perfect. Of course, it was also already inhabited.

Initial, covert surveys identified that the gate opens on a grassy bald near the top of a mountain on a sizable island in the middle of a salt water sea, with no other landmasses in sight. Rough early estimates give a population of perhaps four thousand six-limbed hominoids on Candee Apple Island, as well as associated flora and fauna suggestive of considerable evolutionary development. The hominoids themselves are lumbering figures somewhere between hairy reptiles and monotreme mammals, with a partial bipedal gait and evidence of some tool use and spoken language, though usage of fire and stored energy (spring traps, bows, etc.) is only incidental. They are omnivorous, with a few natural predators in the form of viscious six-limbed toothless carnivores with a caustic slobber and long, rough tongue, and are divided into three rough tribes based primarily on fur color (pink, blue, and green, though many stippling patterns are evident).

Faced with a thriving population of possible sapients, the gatecrashers quietly finished their survey and withdrew without attempting to make contact, and taking care to conceal signs of their intrusion. This has sparked an ongoing debate about the further development and exploitation of Candee Apple Island - whether it is appropriate to interfere with their cultural and technological evolution, the benefits of exploiting the planet for transhuman colonization and resource development, etc. Currently, the factions that argue for study and observation have won out with the hypercorp that sponsored the expedition to discover the world, a research-oriented venture out of Titan known as Kessler-Tycho AG. Emphasis has been placed on further exploration of the biology and geography of this new world, taking considerable pains to avoid direct contact with the native "apes," even to the extant of disguising drones as native creatures.

Using Candee Apple Island

CAI is classic Prime Directive bait, but with a couple twists. First, the gatekeeper for this "untouched" country is a profit-minded hypercorp, and while right now they'll listen to the ethists and scientists that want the Island to remain untouched, eventually the data needs to lead to something to justify the expense of discovering and exploring the world. Further, the "apes" of Candee Apple Island may or may not be all that they appear - while there are several indications of sentience, it is difficult at a remove to distinguish these behaviors from the actions of pre-uplift animals like Earth-based gorrillas and elephants - and nothing about the level of technology they possess suggests how the "apes" got here from wherever their parent land mass is, and there is no immediate indication that they evolved on the relatively small island. There are mysteries here as well as morality plays, and some of the long-time researchers wonder if they haven't stumbled upon an artificial habitat, not a natural one, and wonder quis custodiet ipsos custodes?

Seed

  • The Prosperity Group is making a bid to buy out Kessler-Tycho AG, and that has xenobiologists and xenosapient watchdog groups going nuts. Different factions approach the player characters to intervene, hoping to dig up the PG's real plans for Candee Apple Island, or at least see if K-T AG is hiding any dark secrets. Surprisingly enough, the PCs do turn up a reference to an early report that was buried, the various gatecrashers involved mysteriously died or disappeared not long afterwards, all pointing toward a possible ruined settlement on the barren north coast of the island. If the PCs follow through, they'll have to pass through the gate to Candee Apple Island, possibly with Prosperity Group counteragents on their tail, and come across a perfect circle of fused, slightly radioactive glass and ruined buildings and monuments that the "apes" are the degenerate, inbred remnants of what was once an advanced culture...possibly the last survivors of their own extermination event.

Friday, September 13, 2013

256: Urvinoids


ENTRY 256: Urvinoids

Outside of the Factors, the most intelligent extraterrestrial species that transhumanity has yet come across are the Urvinoids (so named by Charles Babbage Urvine) of Piazza III, accessible through the Vulcanoid Gate. However, it is a rather different and unexpected sort of intelligence, since the Urvinoids are half-kiloton slug-like entities which quite literally think with their stomachs.

Exobiologists who have dissected dead Urvinoids have discovered that the species has developed highly specialized types of nervous tissue analogues which are concentrated into two masses—one, which is roughly equivalent to what humans consider a brain, is rather primitive and handles the basics of optical processing, movement, pain response, mating instincts, and most non-digestive autonomous and voluntary action; higher cognition is not on the menu. The Urvinoid digestive system on the other hand is a highly complicated collection of specialized glands, stomachs, bladders, pockets of captured digestive symbiotic bacteria, and less identifiable organs, all interconnected by mucous-lined interconnected muscular intestines lined with sensor cells and neural fibers to a series of 8-10 neural masses, each of which is twice the size of the Urvinoids’ “brain.”

As far as anyone can make out, the Urvinoid digestive system is a highly intelligent hive mind whose sole interest and purpose is to figure out how to digest whatever the Urvinoid eats, which is anything—including many materials like rocks, scrap metal, synthmorphs, and atomic batteries which are not normally considered edible. Proof of the Urvinoids’ internal intelligence occurred when said atomic battery was recognized as a possibly-digestible-but-definitely-bad-idea-to-do-so item and quickly ejected, which was a very unexpected and slightly traumatic experience for the Urvinoid in question, as their digestive processes are usually so very long and efficient that waste disposal is typically a minimal affair. Researchers from the university on Titan at Piazza II have been experimenting with feeding Urvinoids messages in hopes of establishing relations with their digestive hive-minds, but have not reported any success.

Seeds

  • Charles Babbage Urvine is convinced that the Urvinoids once had a great civilization, and even dealt with the Factors, and that proof lies deep within their primordial swamps, fungus forests, and slime pits of Piazza II. However, Charles Babbage Urvine is also a certified loon that thinks drinking Urvinoid urine will make him immortal and who keeps a small (5 kg) Urvinoidling on a leash with him at all times. Still, his cred is good and there’s plenty of rep to be had from exploring an exoplanet if the PCs can put up with him for a few weeks.
  • The Urvinoids, despite being the largest and most efficient eaters on their planet, are something of an endangered species—the population in the wild is estimated to be no more than 5,000, and has fallen quite a bit due to interaction with transhumans. However, there lies an interesting bit: most Urvinoids have learned that eating transhumans is not a good thing, even if they can digest them, and the bulk of the population has learned to quickly expel any transhumans or parts of transhumans that they ingest. However, one 2-kiloton monster Urvinoid has not learned its lesson, and actively seems to be hunting gatecrashers. The PCs are offered a 50,000 credit reward for its live capture, so that the researchers can figure out why.