Showing posts with label Bar. Show all posts
Showing posts with label Bar. Show all posts

Tuesday, May 21, 2013

141: Gagarin's Rest



ENTRY 141: Gagarin’s Rest


On the icy moon of Pandora stands the massive Gateway complex. Through the maze of corridors and tunnels to the chamber of the Pandora Gate itself, it is a humming hive of transhuman activity. But just outside the gate room, there is a door marked by a skull; and through that door is the gatecrasher’s bar—Gagarin’s Rest. The last stop most gatecrashers take before they go through to their pre-gatecrash checks, and the first stop after debriefing coming back.

The story goes that Gagarin’s Rest started out as an emergency exit leading to a canyon-like alley out of the complex, where the first gatecrashers would come out for a quick pull before going on what might be their final journeys, and eventually some squatter made it permanent. It’s cozy rather than cramped and a couple degrees colder than comfortable for most unmodified humans, with recessed lighting and only ten seats at the bar—a stretch of laser-cut Pandora with a couple thousand scratches in it to give it character—and booths along the wall, with a couple tables in back next to the bathrooms. A flat named Dukovitch pours the straight beers and the wine, while his lifemate, a case called Illiov, handles the mixed drinks and hookahs. The ceiling is made from slabs of transparent aluminum, so that customers can stare up and see the stars—or, as Dukovitch says, so they can stare down on them.


The walls are covered with tokens of travel: bits of stone from a dozen exoplanets, pictures of gatecrashers that didn’t make it etched in synthetic diamond raising their final a glass, pieces of old spacejunk, and of course Gagarin’s skull right over the mantle, staring down at everyone that comes in. It’s probably not the real thing, though Dukovitch swears it is…and if anyone who’s scanned it has found otherwise, they’ve never posted it to the Mesh. The one morph stupid enough to try to steal it was found in six pieces on six different exoplanets.

There are traditions at Gagarin’s Rest, and parties when missions go well, and wakes when they do not. A standing rule is that any gatecrasher heading out to a new destination for the first time, Illiov will pour them a free drink; if they come back, most buy a bottle of something and give it to Illiov in return. Otherwise, the bar trades on @-rep and a little kroner, and if Illiov and Dukovitch don’t have something they’ll fetch something else—“Try, you like.” Dukovitch will say with a crooked smile, gold-on-steel teeth gleaming.

Using Gagarin’s Rest

There’s a gatecrasher’s bar at every gate, but there is only one Gagarin’s Rest. Located so close to the gate itself, the bar is a good place to do business or just socialize and pick up a few rumors. There are more mysteries lining its walls than can be counted, more practical gatecrashing experience bellied up to the bar for a quick tote of oxygen or a touch of hash oil in a shot of grain alcohol than player characters are likely to find anywhere else. Dukovitch and Illiov operate mainly on trust and good will, and they have a lot of it to spare—with their @-rep, few would deny the men anything they asked for, but they ask for very little. Good friends to have, but considerate enemies. Their clientele tends to be less forgiving.

Tuesday, January 22, 2013

022: Butterfly Avernus



ENTRY 022: Butterfly Avernus

A community oxygen bar in the Progress habitat on Deimos, the Butterfly Avernus is all sun lamps and green growing mosses with tiny colored flowers contrasting against stark industrial benches and chairs. Aside from the enhanced oxygen levels and carbon dioxide scrubbing, patrons at Butterfly Avernus partake from bottles containing nanobiological plants that produce gaseous cocktails to suit every biomorph’s palate—from the straight elemental oxygen/carbon dioxide/nitrogen mixtures of Old Earth to the alcohol-vapor infused Sunset Flower. Groups use a hookah-like setup using larger bottles that are almost small biomes in themselves.

Nominally organized by a directing committee that buys raw materials, tracks usage, and directs the planting and pollination cycles, Butterfly Avernus subsists on donations of work, materials, and credits. Many Progress locals volunteer their time tending to the garden of plants, changing out nutrient packs, and checking gas mixtures. The whole thing is on the honor system without any formal track of donations, but word gets around about substantial contributors and their rep goes up accordingly.

The name of the oxygen bar comes from the pollination season, when swarms of tiny robotic butterflies with clingy-fiber multichromatic wings flood the bar to help pollinate the exposed plants. The cheap ’bots are a tourist attraction during the two weeks or so they’re deployed, and often attract small celebrities and press in roughly equal numbers to get swarmed by the mostly mindless flying nuisances while the locals stay at home and measure pollination coverage from free apps.

The directing committee is comprised of high-rep volunteers elected at small informal meetings, and currently numbers five, each of whom coordinates different aspects of the bar and has broad authority within their areas of expertise. Abuses of trust result in swift loss of rep and, in at least one case involving proof of embezzlement, a quick trip out the airlock without a suit.

Seeds

  • Morphs at the bar are usually trusted to know their own biological limits when it comes to what their systems can and cannot take; poisonous consumption isn’t unheard of but remains rare. However, when a hypercorp rep from Qing Long accidentally sucks down gaseous arsenic, Fa Jing orders the bar closed. Any outsiders that can prove the rep was assassinated rather than died because of something the bar did would earn a heavy rep fast.
  • Butterfly Avernus is also the front for a small group of dealers in prohibited narcotics and nanobiologicals, which are concealed within certain “special orders.” Fa Jing risks losing the support of the locals if the hypercorp actively moves against the bar and its volunteers, but if some outsiders were to snoop around and provide evidence to the identities and methods of the criminal ring, the hypercorp reps would be very grateful.