ENTRY 091: Seanav
“Slow free-fall through the dark waters, pressure climbing,
cold creeping in as the diver sinks; in the midnight expanse absolute direction
is tenuous, a gulf of kilometers between reference points, space enough to get
lost in, to drift unknowingly from the course on some subtle current, with no
way to find the path back home…”
– Xene Ye, final journal entry recovered from cortical stack
Direction sense implants, despite the name, consist of more
than a single new sensory organ. Most of these bioware implants combine
moderate boosts to several peripheral senses already present in the transhuman
body, combined with selective memory routing options to emphasize
path-recognition and retention. In conjunction these provide the user with excellent
mapping skills; even outside the context of physical motion a user presented
with a map or maze will be able to mentally navigate the pathways with relative
ease. In three-dimensional environments, however, these typical augmentations
are insufficient; routes are too fluid and complex, subtle sensory cues often
overwhelming or nonexistent. Biotechnicians on Europa have addressed this
shortcoming with an accessory bioware implant: the Seanav.
Seanav was developed as an adaptation and refinement of the gyromagnetic
organs discerned in some of the larger examples of Europan native lifeforms,
though xenobiologists believe some similar principle may be at work at all
level down to certain of the native bacteria. The Seanav provides a heightened
awareness of the body’s movement as a series of vectors; in addition to any
specific routes the user took they retain a clear impression of the absolute
distance and direction from their current position to their starting reference
point. For example, in navigating a complex underwater cave system a standard
direction sense user may have trouble remembering the exact series of caverns
they entered by, particularly if a cave-in prevented them from exactly
retracing their route, but a Seanav user would retain a clear impression of the
distance and direction between their current position and the entrance, no
matter which route they were to take.
Mechanics
Seanav is an augmentation available for characters with the
Direction Sense bioware implant (Eclipse
Phase, p.301). With Seanav and Direction Sense a character may navigate in
undersea and deep space with only a -10 modifier (instead of the normal -30
modifier). [Low]
Using Seanav
Aside from the mechanical advantage, the Seanav implant
exists to make the players and gamemaster’s lives easier—getting lost has its
benefits from a story standpoint, but generally speaking it is good for the PCs
to at least be able to orient themselves and move in the desired direction, at
least to keep a session from stalling out as players try to sort out what to do
next. From an in-game standpoint, Seanav is one possible incentive that
gamemasters can provide to player characters in an underwater or outer space
setting, particularly Europa. Many hypercorps or local power groups looking to
hire outside morphs could provide the augmentation gratis as a sign-on bonus
for taking the job; local habitats looking to attract settlers could do the
same.
No comments:
Post a Comment