ENTRY 097: Cicada
Transhumanity is not a state of being, but a process; to be
transhuman is to be on the way to becoming something else, something other.
Most do not have any definitive goal, no self-defined end state, transitioning
between morphs and upgrading as their needs, resources, and opportunities
permit or require. Others take a more disciplined approach, focusing their
personal evolution in a specific direction, aiming for the moving target as
technology continues to progress and open up new ways for them to become what
they wish to be. Among the latter is the morph known as Cicada.
Insect-style biomorphs are relatively rare, due both to low
demand and engineering issues with scalability—the square-cube law still
applies, even if you want to be a giant ant or spider. As a consequence,
insect-style morphs do not look much like actual insects from a biomechanics
standpoint: the exoskeleton is reinforced with cartilaginous endoskeletal
elements, the musculature is enhanced, the limbs and claws redesigned to
distribute mass more evenly, and sometimes exotic materials must be used to
help regulate body temperature. On top of that, the biological boilerplate for
most biomorphs remains the classical human form, which provides the necessary
brain and complementary support system for intelligence; the vast majority of
insect-style biomorphs are little more than extensive cosmetic alterations on
top of a human chassis.
Cicada has no interest in being like the majority. To
outsiders she appears as a seven-foot, eight-limbed insectoid dressed only in
loops of pocket-belts, whose slick green carapace is accentuated by the suggest
remnants of her humanity—bare breasts, ears, strands of hair, and multifaceted
eyes located in a still-somewhat elfin face. She is still on the path of
becoming what she wishes to be, eagerly sharing with others her next planned
operations—poison glands, honey glands, spinnerets—and long-term goals of
egg-based reproductive systems and harmonious multi-species hives with herself
as one of the queens. To fund these activities, she operates as a lawyer, legal
advisor, consultant, and spokesperson specializing in uplift rights and
discrimination in the Planetary Consortium.
COG
|
COO
|
INT
|
REF
|
SAV
|
SOM
|
WIL
|
MOX
|
20
|
15
|
17
|
19
|
24
|
30
|
20
|
-
|
INIT
|
SPD
|
LUC
|
TT
|
IR
|
DUR
|
WT
|
DR
|
7
|
2
|
40
|
8
|
80
|
35
|
7
|
52
|
Morph: Cicada (Futura
variant)
Skills: Academics:
Biomechanics 45, Academics: Entomology 72, Academics: Law 70, Art: Tattooing
(Carapace Decoration) 40, Art: Writing 50, Deception 60, Freerunning 40,
Infosec 40, Interests: Insectmorphs 80, Interests: Uplift Rights 60,
Interfacing 40, Intimidation 50, Investigation 40, Kinesics 50, Language:
Native English 87, Language: Mandarin 55, Networking: Criminal 50, Networking:
Hypercorps 60, Networking: Media 50, Profession: Lawyer 70, Protocol (Legal)
65, Research (Legal) 40
Implants: 360-Degree
Vision, Adrenal Boost, Basic Biomods, Basic Mesh Inserts, Carapace Armor, Cortical
Stack, Cyberlimb (x4, w/synthetic mask), Eidetic memory, Emotional Dampers,
Endocrine Control, Enhanced Pheromones, Enhanced Smell, Grip Pads, Hardened
Exoskeleton (as Hardened Skeleton), Multiple Personalities (x3), Multitasking,
Neurachem, Sex Switch
Traits: Striking
Looks (2)
Using Cicada
As a giant insectoid, Cicada is well aware of the impact her
appearance makes—and combined with her social skills and pheromones, makes the
most of it. She excels at in-person social confrontations, a great negotiator
in closed room meetings and a skilled orator who rarely slips into her personal
obsession with transhumanity’s insect future when on the job. Cicada’s multiple
personalities normally each control a pair of limbs; in extremis they can
engage in multitasking and each limb will have a separate ego-fork controlling
it, which is quite a sight. As a consequence of having 4-8 minds in
collaboration at any given time, Cicada tends to sing and talk to herself (and
her pet space roaches) all the time, though she clamps down on that when in
professional mode.
As an NPC she can be an ally or contact (if the PCs need legal
advice or representation), a source of work (she frequently needs investigators
to look into the details of her cases), or even a neutral adversary (if the PCs
are subject to a lawsuit, and the opposition hires her). Unlike NPCs, Cicada’s
combat skills are somewhere between rudimentary and missing—in the event of an
actual fight, she’ll either run or curl up in herself.
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