ENTRY 099: Lunar Deep Delve
Unlike some other bodies in the Solar system, beneath Luna’s
relatively thin crust (~50km) and solidified mantle (~1,000km) lies a molten
core, the cause of weak seismic activity (“moonquakes”) and internal heating of
the planetoid. Ever since permanent habitation of Luna began, various proposals
have been put forward for the relatively grandiose project of somehow tapping
this thermal source, either for power or to heat a habitat. Most of the early
theoretical models proved too expensive, unfeasible, or undesirable given
current technology (including one project proposing a series of controlled
antimatter explosions), and for decades the Lunar Deep Delve was only a
pipedream.
The project may have remained a low-priority thought
experiment until a deep seismic survey conducted out of Shackle revealed an
apparently natural cavern 49 km beneath the south pole, at the Mohorovičić
discontinuity, where the crust meets the upper mantle. When the survey results
hit the Mesh it captured imaginations throughout the Lunar-Lagrange Alliance,
and hypercorp-matched public crowdfunding quickly provided the seed capital to
begin a serious effort. Zbrny Group was quick to become a major backer of the
project, donating a substantial amount of equipment from depleted comet mining
operations, as well as encouraging its engineering employees to volunteer their
time and expertise, with ZG counting it as part of their working hours.
The Deep Delve project was broken up into stages, both to
assure the physical stability of the project and to accommodate any sudden lack
of funds or resources to continue. Stage 1 of the Lunar Deep Delve was completed
last year; a 13-kilometer bore ten meters in diameter, with a space excavating
at the bottom of the shaft to build a microhabitat consisting of a stable
drilling platform, waste rock processing, lunar geoscience station, and
education center. The primary drilling for Stage 2, a secondary bore that will
take the Deep Delve to a depth of 24 kilometers, is nearly complete, after
which a cavern will be made as a platform for the Stage 3 bore.
Using the Lunar Deep Delve
On the one hand, the LDD is yet another impressive, if
low-key, macroengineering feat, an heroic undertaking that can provide an
exotic setting and backdrop for the adventures of player characters. On the
other hand, it is, at the moment, just a rather large, deep hole in the ground,
and so the gamemaster may need to spice things up a bit. One possible hook is
the Zbrny Group, which is being uncharacteristically generous in its donation
of equipment and personal for this rather low-key project—there are a thousand
ways a hypercorp accountant can squeeze an environmental credit, tax deferment,
or “transportation expense” out of any non-profit, and it is entirely possible
that the whole scheme is a scam for ZG to pawn off their faulty, obsolete, and
devaluated mining equipment while pocketing both an increased rep and a few
credits. Alternately, ZG’s funding may have something to do with the target
cavern itself—a bubble of space which, from a lunar geophysics standpoint,
should not exist. Several parties might be interested in what caused the
bubble, and what might still be trapped in it.
Seed
- In lunar gravity, a morph falling from thirteen kilometers up is never going to hit terminal velocity, but will continue to accelerate until it smacks into the bottom at about 200 meters per second—probably after smashing into the walls a few times. Naturally, security measures at the Deep Delve seek to prevent this, so when a volunteer engineer for the project turns into a nasty pink stain on top of the Stage 1 drilling platform, people want answers…even the whiff of scandal could cause the crowdfunding that supports the LDD to dry up, and the lead group need independent investigators to assure there was no foul play. The LDD has a good following, and it’ll be a sizable rep bonus if the PCs do a good job.
There's no atmosphere on Luna and therefore, no terminal velocity. Only the velocity at impact... which is 205 meters per second after a 13 km fall in lunar gravity (which takes 2.1 minutes, by the way). *SPLAT*
ReplyDeleteStill, a *hollow* cavern under that much rock? Especially at the Moho? Oh, yeah, that's not natural. I smell TITANs... or maybe a Pandora Gate.
Good catch, fixed terminal velocity ref.
DeleteRe: the cavern - Relatively hollow. It could just be a region of significantly less-dense material, maybe even trapped gasses - but still, nothing like that should exist that deep. Most terran caves and such as the work of volcanic or water action, neither of which is a player on the moon. So whatever it is may be either freaky or just not natural...dare your players travel towards the center of Luna? :P