ENTRY 110: Risk
The universe of transhumanity is too large to contemplate
every angle before making a decision, but few transhumans make it to old age by
being rash and impulsive. Many transhumans, especially older ones or with
cyberbrains, tend to become stuck in working through their problems rigorously,
contemplating and evaluating each possible action for so long that they miss
out on small and immediate opportunities. The lack of decisiveness is
especially devastating in the battle, when those who dare may win, while those
who play it safe or stop to work out all the probabilities before acting may
lose the initiative, and their lives. For those transhumans that recognize this
failing in themselves, there is Risk.
Risk was first marketed by Oldtel, a pharmaceutical
hypercorp out of Luna that repackages and repurposes centuries worth of
medications as cognitive and health drugs. The one-shot inhalers, based off
drugs to combat Alzheimer’s, stimulate risk-taking behavior. Originally
marketed to military professionals, business people, and the elderly, Risk was
phased out of general production after disastrous trial run pairing it with a
cognitive focusing agent led to several cases of permanent brain damage. The
formula for Risk was hacked and posted to the Mesh, where it continues to find
an audience in a small network of users and producers, where user-focused
support groups and programs help users to handle the potential outcomes of
using Risk. Detractors point out that the Risk community are basically enablers
for negative behaviors like extreme sports, gambling, unprotected sex, and
greater experimentation with more dangerous drugs.
Mechanics
Type
|
Application
|
Onset Time
|
Duration
|
Addiction Modifier
|
Addiction Type
|
Cost
|
Chem
|
Inh
|
1 minute
|
8 hours
|
-
|
Mental
|
Moderate
|
Risk provides mental flexibility and drive needed to take
advantage of immediate opportunities, but it also reduces the character’s
judgment and ability to discern and avoid risky behavior of all types. Risk
provides 1 temporary point of Moxie to the user; if not used within the
duration of the drug, this point expires and is lost. However, Risk users also
take a -10 penalty to Will tests for the duration, which may become permanent
with extended use. Other common effects of long-term use of Risk include
addictions to gambling, unprotected sex, daredevil stunts, etc.
Seeds
- Experiments with a Risk nanoalgorithm by Oldtel have been fairly positive…until a synth went mad and started humping major appliances. The poor transhuman is stuck in a permanent Risk-high, impulse control dropping by the day. Oldtel asks the player characters to quietly capture the synthmorph before ze does too much damage and return hir to Oldtel for treatment.
- A minor chemist in the Belt has been experimenting with Oldtel’s folly, combining Risk with other drugs to focus the risk-taking behavior, and she’s made a bit of progress. Unfortunately, the samples she’s sent out have induced temporary obsessive compulsive disorder-type behavior with regards to their high-risk behavior of choice. Relatives and friends of the afflicted ask the player characters to track down the source and cut it off. Of course, the easiest way to do that is to infiltrate the Risk community itself.
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