ENTRY 210: Skinmorphs
Transhumans run on past extrapolation. For all that there
are adventurous people seeking new experiences and new ways of living, the vast
majority still prefer things at least recognizably descended from a bipedal
plains ape. Even the majority of exhuman morphs still prefer to have something
with a recognizable face, and some sort of manipulators for what’s in front of
them, preferably with thumbs of some sort. In the pursuit of some balance
between form and function, several enterprising amateurs around Saturn have
been playing with a specialized swarmoid variant known as the skinmorph.
Cosmetically, a skimorph resembles a solid 3D-printed object
of a transhuman; unlike a statue or typical synthmorph however, the skinmorph
is an empty shell, generated and made mobile by thousands of swarm-bots linking
up and acting in concert to mimic traditional bipedal appearance and movement.
The advantage of the modified design is a degree of physical integrity alien to
most swarmoids, with high-end models approaching average transhuman strength,
at the cost of some of the swarmoid’s flexibility of form. While a skinmorph
can collapse into a wave of bugs and scoot under doors and things and reform on
the other side, they cannot fly or hop as other swarmoids, and the default
setting for their form is a generic bipedal template, though this can be
changed; at least one skinmorph (and former uplift) on Extropia likes to run
around as a dog.
Skinmorph Stats
Macromorphs have all of the advantages of synthmorphs (Eclipse Phase, p.143).
Enhancements: 360-Degree
Vision, Access Jacks, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Mnemonic
Augmentation, Swarm Composition*
Mobility System
(Movement Rate): Walker (4/16)
Aptitude Maximum: 30
(SOM 10)
Durability: 20
Wound Threshold: 2
CP Cost: 35
Disadvantages: -20
to SOM-based skills when in zero gravity.
Credit Cost: Expensive
*
Skinmorphs are a variant, sturdier version of the typical swarm composition
augmentation (Eclipse Phase, p.311). The
swarm is capable of tackling physical tasks like grabbing, lifting, or holding as
a unit, and can carry most gear or wear armor, and may make strength-based
SOM-linked skill tests. However, skinmorphs are much less flexible in the forms
that they can assume, and the individual “bugs” that make up the skin are only
capable of crawling. Further, damage to the swarm lessens the physical
integrity of the skinmorph and its ability to manipulate physical objects; for
every wound suffered, the maximum SOM aptitude is reduced by 1 until the damage
is “healed” by adding more bugs.
Using Skinmorphs
Hands are awesome. Players like having them, they like their
player characters to have them. Having your character able to interact with the
physical world of the setting—actually pick up and carry stuff—is generally a
positive thing, though it is alien to some of the more exotic morphs available
in Eclipse Phase. The skinmorph then is an intermediate design, for players and
gamemasters that want their PCs to be able to look cool and literally go to
pieces but also enjoy the power of picking stuff up and hauling it.
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