ENTRY 192: To Be Tuesday
“It’s a game, Miss Tuesday.”
“But what do they hope to win?”
“They don’t want to win. Or lose. Winning and losing means an end. They don’t want it to end. They just want to play.”
“But what do they hope to win?”
“They don’t want to win. Or lose. Winning and losing means an end. They don’t want it to end. They just want to play.”
- Excerpt from the novel Tuesday
Prime
On Pandora, in the little marketspace crammed with stalls
that feed the tourists and the gatecrashing employees, there is a small noodle
shop. The meat is textured protein, the noodles mostly starch and carbohydrates
with the regulation-required micronutrients most biomorphs need, and the water
is recycled habitat water with just enough salt and trace minerals left in for
flavor. But the vegetables are picked fresh every morning from the fast-growth
gardens, and the oil and soy sauce is all-natural, imported at some expense
from Mars. The owner of the little nameless stall is Feng Liu Tuesday, a
smiling thin-boned creature with a shock of dark hair that seems to change its
shade every week, mismatched eyes, and a face like a Mongol princess. Tuesday
works ten-hour shifts, broken up by two periods of deep sleep. Most of the
details of running the business—permits, ordering, bookkeeping, deliveries,
checking the autocatheter—is handled by Tuesday’s muse, Khutulun.
Tuesday’s greatest effort each shift is the
business of being Tuesday. In an ongoing game that is part cosplay and part
round-robin, each shift another ego settles into the cyberbrain of Feng Liu
Tuesday…and spends the next ten hours trying to be Feng Liu Tuesday. Every
twelve hours, a different ego looks out from behind those mismatched eyes, to
greet customers and see the gatecrashers off to their next journey, or
returning from their last one. Hundreds of followers keep track of each day of
Tuesday’s saga, the ego in the pilot seat sending out regular updates, little
cameras in the noodle shop recording each move and conversation. Performances
are rated, debated, argued about; original elements are incorporated into the
ongoing group exploration of “Who is Feng Liu Tuesday?” Many pilots are content
to simply do the best they can at being Tuesday, managing Tuesday’s
relationships with their regulars, lovers current and former, etc. There is
even a break-away community managing a neotenic morph that, according to group
consensus is, Tuesday’s little sibling.
Mechanics
Feng Liu Tuesday is essentially a pod version of a hibernoid
(Eclipse Phase, p.140) with the
Cyberbrain, Puppet Sock, and Sex Switch implants in addition to those standard
for that morph, and the Social Stigma (Pod) trait for those aware of their nature;
physical attributes are set at 15, with mental attributes provided by the
puppeteer. If a character deliberately maims or kills Feng Liu Tuesday, their
m-rep, r-rep, and @-rep scores take a hit – subtract 6 points, divided between
the three scores as the gamemaster sees fit.
Using Feng Liu Tuesday
Tuesday is a living, breathing example that the world the
player characters perceive is not the only world; while those characters move
and talk and breath in the physical world of Eclipse Phase, there is no guarantee
that what their senses perceive is “real”—or that the morphs they are talking
to are being driven by the egos that they think. A large part of Feng Liu
Tuesday lies in the reveal, how the gamemaster lets the players in on the idea
that Tuesday is not whom they appear to be, but a series of egos taking turns
piloting the morph and trying to stay “in character.” Tuesday might hire the
player characters for a job, or be a trusted contact, or simply a messenger
that a local spy corporation uses to hold and deliver certain items, with
espionage adding a tiny thrill to the game of being Tuesday. If the PCs make an
impact on Tuesday during one of their shifts, other egos driving Tuesday may
seek them out to interact with them further (depending on the ego involved and
their particular alignment in the Feng Liu Tuesday continuity, this might lead
to a fight, fuck, or flight response). It’s a bit of zany antics and odd
behavior that players might shrug off as eccentric or add some chaos to keep a
game busy, though how the PCs react once they find out that thousands of fans
have been experiencing everything that Tuesday has perceived might put them in
a spot of bother…a one-night stand with a noodle vendor could have a PC wake up
to find themselves an unexpected porn star, and the rest of the group dragged
in as data mining fans try to “ship” Tuesday with them; or a single witnessed
murder could lend the PCs in hot water as the damning XP evidence circulates
throughout the Mesh.
Love it! Great work on this, and so many other entries, Bobby :D
ReplyDeleteAllan.
Thanks Allan! Glad you like it!
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