ENTRY 201: The Burning Plague
“Burn. All burn.”
- Last transmission, Utica Station
- Last transmission, Utica Station
There is an old legend, that one of the titans of myth stole
fire from the gods and gave it to transhumanity. Perhaps it is ironic, then,
that it was one of the TITANs that instigated the Burning Plague. First
categorized as spontaneous human combustion and subsequently ignored, medical
evidence eventually came forth of a new, deadly strain of the exsurgent virus
that causes the subject to rapidly develop pyrokinetic abilities—in a process
that is so rapid, most subjects lose control and explodes in a ball of flame.
It starts with a fever that you can never quite shake,
running a little hot constantly, all the time. After a couple weeks you get
used to it, the extra energy that seems to drive you a little faster during the
day, and keeps your mind so busy you can hardly sleep at night. In a month,
you’re past the little headaches and periods of light-headedness, face flushed
all the time, incredibly energetic. Some victims report bursts of nymphomania
or compulsive touching, spreading highly infectious body fluids with each
contact. At the end of the event, the flashes start. No one knows quite what
triggers them—agitation, stress, light cycles, hormones, anything. But things
around the victim start to burn…anything they concentrate on starts to burn…and
when they realize they are the one causing it, they start to burn. Most victims
self-immolate at this point, the victims of their own developing psi power.
Mechanics
Stage 1 (initial
infection to 30 days):
Upon initial infection, the character begins to feel
feverish. Other physiological effects may include mild headaches, nausea, skin
rashes, early onset of periods, light sensitivity, and priapism, but most
victims report a sense of energy and alertness—treat this as temporary +1 to
REF and COG. Medical attention at this point usually points to a mild viral
infection, though a detailed scan of the brain will reveal tumors growing and
the nervous tissue altering in subtle ways. If these tumors are surgically
removed or treated, the infection resets to day 1, but does not go away.
Resleeving at this point will save the character’s ego.
Stage 2 (30 days to
35 days):
After a month, the tumors in the character’s head have
reached full size, and they gain the Psi (Level 3) trait and the Pyrokinesis
Psi-Epsilon sleight with all the usual psi drawbacks (Eclipse Phase, p.220); at this point the character is considered an
NPC (though any forks of the ego prior to this point are still under the
control of the player). At this point, the character’s pyrokinetic psi powers
begin flaring almost uncontrollably. Every hour, make a Control Test—if the
character succeeds, then they can determine how their pyrokinesis is used; if
they fail, then the pyrokinetic effect is random, usually with some item nearby
or that they are focusing on bursting into flames. As most victims do not have
any ranks in the Control skill, few survive very long once the flares begin.
Stage 3 (36 days+):
At this stage, the mutations in the character’s brain and
nervous system stabilize, and they gain control over their pyrokinetic psi
abilities—at least enough to keep from frying themselves by accident. The
neural damage also causes profound shifts in how the victim perceives the world
and relationships with other transhumans. The original personality and memories
are still present, but the NPC tends to feel alienated in their own skin, like
a computer running an emulation of another operating system on top of the one
built into it. Such characters also run a slightly higher body temperature,
making them easy to pick out in a crowd with thermographic sensors.
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