ENTRY 208: Randomly Accessible Memories
There are limitations to human-style long term memory
storage and retrieval. Recollections are never stored and recalled as single,
self-contained events; they are always allocated and dredged up by chains of
associations, folded in on one another. Digital storage is more linear and
efficient—once coded as XP data, a memory can be searched, sorted, and edited
just like any other bit of code. Various personal augmentations (and infolife
intelligence coding algorithms) work to combine the two methods, increasing the
efficiency of transhuman memory storage, search, and retrieval—but even
computer-aided recall is limited by the abilities of the user. If an ego
doesn’t know what they’re looking for or when and where to look for it, then
the perfection of their recollection doesn’t help much. Even if an ego
downloads an entire library of works into their brain and can recite the data
verbatim doesn’t mean they necessarily understand the contents.
The problem has attracted some big thinkers from all over
the solar system, who have tossed about ideas and tinkered with different
concepts off an on for years. The most popular and practical concept is a
Mesh-based app called RAM—visually represented as a planet-sized sphere of liquid
mirror hanging in a void. At the most basic user level, the RAM app is designed
to act as a kind of mental prompt, interacting with the user’s memories over a
set time period and forcibly drawing their attention to random details, looking
for patterns. The algorithms aren’t perfect, but neither are they designed to
be; it’s up to the ego to decide what it important and what is not, whether a
detail they remembered but overlooked is critical or noise in the signal.
More advanced users have found other users for the RAM app:
set the duration to a single moment and it becomes a tool for meditation,
recalling the same experience continually to push out other thoughts; several
artists have used selective RAM app options to record and construct elaborate
memory trips or as a creative prompt. Most notoriously, the RAM app has seen a
lot of its code stolen and incorporated into narcoalgorithms and petals, used
to complement or exacerbate the effects of those drugs—attention focusing smart
drugs tend to leave the user in a haze of hyper-attentive recollection over
minutae, while hallucinations take on a guided, story-like structure based on
the user’s memory of the last day.
Using Randomly Accessible Memories
As a general rule, the continuation of an adventure should
never depend on a player character blowing a knowledge roll or failing to pick
up on whatever hint or evidence the gamemaster has laid out. Yet there comes a
time in many adventures where the player characters stand around indecisive,
either having missed some action prompt or crucial bit of storyline, and the
game grinds to a halt. This is bad, and the gamemaster and players should both
work to prevent and correct this when it happens.There are several ways a
gamemaster can deal with this situation—have an exhuman walk through the door
with a gauss rifle is a personal favorite—but players should realize that their
character’s actions define the game, and be proactive in resolving the issue as
well. The RAM app is a tool in this regard, an in-game excuse to prompt the
gamemaster to maybe re-drop a clue (with emphasis) to get the game going again.
Now, what the PCs do with that clue is entirely up to them, but it is better to
have something to go on rather than to wait around.
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