ENTRY 187: Parasitoid Pod
Parasitoid pods were developed by exhumans experimenting
with different ecological relationships. As the name implies, the parasitoid
pod spends the majority of its existence within another living entity, most
often another transhuman morph or pod. The elongated body of the parasitoid pod
curls amid the host organism’s guts, tapping into its circulatory, digestive,
and respiratory systems to derive basic nutrition; early efforts at tapping
into the host’s nervous system were eventually abandoned in favor of using
basic Mesh protocols.
Unlike natural parasitoids, the parasitoid pod does not
enter the host’s system innocuously and grow slowly over time. Implantation
(and escape/removal) tend to be traumatic experiences for the host; the average
parasitoid pod is 1-2 meters long and 2-4 centimeters in diameter, and the
morph is quite capable of chewing its way in (or out) using its claws, though
most egos prefer surgery to avoid placing undo stress on the host. Once
installed, the parasitoid places an increased burden on the host’s system,
requiring greater food and water intake to sustain both systems.
The reasons behind occupying a parasitoid pod differ from
ego to ego, and tend to be complicated. Some exhumans simply prefer the lifestyle,
where they are kept warm and nestled womb-like in the guts of another
morph—either a chosen victim, or a pod selected specifically as a carrier and
to aid in interaction with transhumanity at a greater remove. Alternately, some
transhumans have taken to carrying a parasitoid pod as a quick “back up” morph
that they can quickly resleeve into should their regular morph be damaged (or
if they need to abandon it quickly). Practical egos in need for subterfuge have
noted the advantages of hiding within another morph, and Firewall has become
aware that parasitoid pods are difficult to discern with psi sleights, perhaps
masked by the host’s nervous system.
Generic Parasitoid Pod Stats
Parasitoid pods have all of the advantages of pods (Eclipse Phase, p.142).
Enhancements: Basic
Biomods, Basic Mesh Inserts, Clean Metabolism, Cyberbrain, Puppet Sock
Aptitude Maximum: 25
(5 for Coordination, Reflexes, and Somatics)
Durability: 10
Wound Threshold: 2
Advantages: Psi
Chameleon (when in host), Fang Attack (1d10 DV, use Unarmed Combat skill)*
Disadvantages: Social
Stigma (Pod), Unfit (2), Blind, Deaf, Mute, No hands but five hundred feet
CP Cost: 10
Credit Cost: High
* Success is automatic if the parasitoid is already
installed in a host.
Entering or leaving a host biomorph inflicts 1d10 DV on the
host morph per round, and typically takes 1 round per every meter long the
parasitoid pod is (or longer, if the entry is contested by grabbing the
parasitoid as it enters). The parasitoid pods typically enter or exit from a
point just within the host’s mouth or anus, but other places are possible. Once
installed, the host’s cost of living increase by 25% as their needs for water,
oxygen, and nutrition increase. Parasitoid morphs can be removed surgically,
though they will often seek to leave of their own accord if they become aware
of this, or can be poisoned by various medications (treat as a poison, but half
cost and only the parasitoid is effected, not the host). When removed from the
host, parasitoid pods have limited ability to accept nutrition—if they do not
enter another host or a vat of nutrient and oxygen-rich fluids within 24 hours,
the pod will expire. In some habitat sewer systems, a parasitoid pod could
theoretically survive indefinitely without a host.
Am I reading correctly that Parasitoids do not have cortical stacks?
ReplyDeleteYes. I was debating it, but figured that with space concerns and role the standard-issue parasitoid pod probably wouldn't have them. Popular after-market mod, though.
DeleteYeah it makes sense, and if used for an adversary might be a great achilles heel, I think :)
Delete