ENTRY 142: Heartbulb Brinkers
The first step in divergence is insularity, and the Mesh
makes it so very easy for groups to form around very specific interests.
Isolated individuals separated by millions of kilometers can yet ascribe to the
same faith, philosophy, political affiliation, sexual fetish, or musical
interests. There are friends and spouses that have never met physically, but
have deeper ties to one another than the morphs that live only a meter or two
from them. Community, in the transhuman age, is a very flexible, relative, and
increasingly voluntary concept. This is in part what makes brinkers so
exceptional.
For brinkers, there is no distributed community; they are
not (for the most part) networks of disaffected hermits, each living separately.
Rather, they are autonomous, concentrated communities that rely on physical and
social proximity with other members of their group, and social (and often
physical) distance with everyone else. Isolationist, independent,
self-sufficient, sometimes antagonist and xenophobic, and introspective, they
require isolation to grow and develop along their own lines, or else face their
communities being eroded by contact with the cultural pollution of the greater
transhuman mediasphere.
Brinker communities form in a great many ways, some centered
on charismatic groups or individuals, others as political, economic, religious,
or artistic projects—yet there is always a divergence event, a point at which
the group identity gels and the split from transhuman society begins. For the
Heartbulb Brinkers, this was the popular adoption of the cortical stack.
Heartbulbs were one of many early ego savepoint
technologies; an holistic approach which combined the properties of power
source, cyberbrain, and cortical stack into a single physical unit. The
heartbulb provided both motive power and intelligence to a morph, but was
hardened to survive without one, designed so an intelligence could remain
active for decades or more even while collecting dust on the shelf. Cost,
difficulty of manufacture and other limitations caused heartbulbs to fail and
gain traction outside of a core of early adopters, and eventually the
technology was shelved as commercially non-viable—so the early adopters pirated
it and headed off to no-one-is-quite-sure-where to form their own community.
They are still out there, somewhere, developing heartbulb technology and
morphs. Sometimes there are reports of a strange morph on the Rim, a
non-standard combat synthmorph with a glowing chestpiece and a relatively high
rad signature that comes in to trade advanced titanium alloys and ceramics for
deuterium. A heartbulb brinker? Maybe.
Using Heartbulb Brinkers
Heartbulb brinkers have taken a slightly divergent tech path
from most of transhumanity; their synthmorphs are mere electromechanical shells
lacking power source, cyberbrain, or cortical stack, though otherwise they are
generally identical to other synthmorphs. All of these functions are provided
by the heartbulb; where most transhumans would simply egocast from one morph to
another, heartbulb brinkers would physically transfer their heartbulbs between
morphs—while this may seem a bit primitive, it preserves the continuity of
consciousness of the ego in the heartbulb, greatly easing their ability to
resleeve. Left on their own, heartbulbs are extremely durable (field testing
has shown them surviving small nuclear explosions up to 10 kilotons) and long
lasting; most heartbulbs in existence today have enough power to sustain
continuous consciousness for at least a century or more. Each heartbulb brinker
contains a memoryscape, a virtual environment sustained by their heartbulb that
they can shape and interact with, which helps to prevent them from growing
bored or mad during periods when not installed in a morph. Heartbulb brinkers
make a point of rescuing heartbulbs from “dead” morphs, as even the destruction
of the morph-body is generally insufficient to damage the heartbulb.
Typical Hivebulb Brinker
COG
|
COO
|
INT
|
REF
|
SAV
|
SOM
|
WIL
|
MOX
|
15
|
15
|
15
|
10
|
20
|
8
|
10
|
-
|
INIT
|
SPD
|
LUC
|
TT
|
IR
|
DUR
|
WT
|
DR
|
3
|
1
|
20
|
4
|
40
|
45
|
9
|
67
|
Morph: Slitheroid
(Heartbulb)
Skills: Academic:
Psychology 50, Academic: Sociology 50, Interfacing 45, Interests: Fonts 90,
Kinesics 45, Language Native Swiss 80, Language English 80, Perception 50,
Persuasion 35, Profession: Graphic Design 65
Disadvantages: Social
Stigma (AGI)
Implants: Access
Jacks, Basic Mesh Inserts, Enhanced Vision, Heartbulb, Mnemonic augmentation
Advantage: Armor
(8/8) [Heartbulb 15/15]
Are there any more thoughts on Heartbulbs... cost etc.?
ReplyDeleteI haven't worked out the exact costs - probably Heartbulbs would be Expensive, but there'd be a discount on heartbulb-compatible morphs to compensate.
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