ENTRY 137: $ense
Venusian microeconomics takes as its central tenet that
currency and property are simply part of the extended infosphere of an ego,
part and parcel of their being. Advanced Venusian macroeconomics tends to get
into complex symbiotic/parasitic/parasitoid relationships involving
corporations and their investors, but this most central and basic tenet has
been embraced by several hypercorps in the Planetary Consortium, if for no
other reason than an excellent justification on which to develop and sell new
products backed by Venusian economic theory and philosophy—the Sum Datalife
Manager, the adult-economic XP novel Ergmanntron’s
Follies, and $ense.
A personal augmentation, $ense interprets real-time data
from the user’s currency accounts, stocks, tagged property, etc. and translates
it into a near-tactile intuitive sensory input. The $ense user can literally
feel their personal value rise as their stock values climb or the median income
scores for individuals of their profession with their given education and
experience increase, recognize the nagging sensation of paying more than the
estimated best value for a given product, and more prosaically experience an
immediate sense of loss or absence when their property is stolen or
repossessed.
$ense is aimed at users of all economic levels, from
currency-obsessed multibillion kroner hypercorp execs on Titan to the hydrogen
miner in a post-scarcity maker economy on the Rim, but in general the
augmentation is most popular in the heavily commercial habitats of the inner
solar system, where children are brought up with $ense to develop good economic
habits and the vastly wealthy with $ense can dwell in a pleasant natural high
as their investments accrue—only to plunge into nigh-suicidal despair following
a series of bad deals. Outside of the sphere of the credit and the kroner,
$ense is more often used to track tangible and intangible properties, alerting
the users to changes to their physical or virtual assets.
Mechanics
$ense is a cybernetic personal augmentation with a cost of Trivial; the default setting ties in to the user’s Mesh accounts and tracks the
status of their accounts, assets, property, &c. without their needing to
devote constant attention to it—any sudden change to a property balance will be
felt as a near-physical sensation (customized to the user). Users may also
selectively decide which data streams that the $ense ties into; for example
they could tune $ense to their favorite sports team, or the biometric data of
their teammates. The user will still need to ask their muse or otherwise access
the raw data through the Mesh to find out what is actually going on, but the
sensation provided by $ense gives a quick, intuitive, and specific idea that
trouble has occurred and where. Without a Mesh link, $ense has no data to
interpret and the character operates without that sense.
Seed
- A new software patch to $ense has pushed the “positive” sensations of gaining assets to new levels, leading to mental addictions—and $ense doesn’t recognize the difference between lawful acquisition and stealing or other illicit profiteering. The result is a rash of thefts, lotteries, and even prostitution by otherwise reasonable morphs on the PC’s habitat. A little investigation should lead to $ense and the new patch, but how the PCs deal with the addicts is up to them.
This is genius, and you should probably patent it. Loving all of your entries, keep it going!
ReplyDeleteThanks, and will do!
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