ENTRY 124: EasyGraft
The history of transhumanity is littered with dead-end
technologies, products and approaches which for whatever reason did not catch
on and were eventually bypassed and forgotten. This has shaped human culture
and technological progress considerably over time and can have far-reaching
consequences—even today, most Martian and Lunar wheeled vehicles use a control
interface derived from 20th century automobiles, for example. Dead
tech tends to stick around for quite a while, long after its marketable heyday,
but is generally doomed as the lack of new material, development, and
replacement parts render functional units scarce and eventually obsolete. This
is particularly a problem when it comes to personal augmentations; no one wants
buy cyberware that’s been discontinued, without a warranty and with no
follow-up tech support if the software goes buggy. Some communities exist on
the Mesh that take a DIY approach morphs saddled with dead tech, building their
own updates, mods, and upgrades, but users accept these patches and tweaks at
their own risk—the Mark I cyberbrain scandal resulted in more than fifty egos
being permanently damaged due to a simple “security upgrade.”
EasyGraft is a dead tech that can still be easily found in
many markets, particularly on Luna where it was most popular, though the supply
is gradually dwindling. Inventor Malak Tuun had a dream of creating entirely
modular biomorphs from cooperative symbiotoids. To raise the funding to produce
a full-scale working model, Tuun marketed EasyGraft as a proof-of-concept
precursor technology through their microcorp Biosnap, which achieved mild
popularity in the inner solar system, but could not compete with the big
hypercorps and eventually folded. The core concept of EasyGraft was the
Universal Bioport (UBP), an artificial neuromuscular orifice that could be
installed nearly anywhere on a biomorph, and which acted as an interface and
anchoring point for EasyGraft modules, genetically-engineered symbiotic organs
which provided benefits and expanded capabilities to the users. Unlike standard
bioware, EasyGraft modules could be swapped out with relative speed and ease in
a few minutes without surgery—even between users; unfortunately, they had a
very limited range of options, were particularly vulnerable to physical trauma,
and had logistical problems delivering units to customers, and so never quite
became popular enough for Biosnap to succeed.
Mechanics
EasyGraft consists of the Universal Bioport (UBP), and
individual EasyGraft modules which reproduce the functions of standard bioware.
Universal Bioport: The
UBP is an artificial orifice and anchoring point, which outwardly resembled a
ring-like ridge of flesh about an inch in diameter. Every EasyGraft module
contains a rounded cartilaginous protrusion, when set into the orifice, the UBP
sphincter contracts and holds the module in place, bringing the neural and
circulatory contacts on UBP and module together; glands in the UBP secrete a
light adhesive at the edges of the contact point to further anchor the module
and keep out air and germs. UBP are often prone to infection, and users tend to
cap them when not in use to prevent foreign material from falling into the
orifice. A user can have multiple UBPs installed. [Low]
EasyGraft Module: These
artificial organs generally resemble sculpted lumps of flesh, or in the case of
sensory augmentations may resemble eyes or other structures. All Enhanced
Senses (Eclipse Phase, p.301), Drug
Glands (p.304), Hyperlinguist, and Math Boost (p.301) bioware are available as
EasyGraft modules. As they are located on the outside of the body, EasyGraft
modules may be vulnerable to targeted damage (gamemaster’s discretion), and can
be forcibly removed with a successful SOM Test. [Low]
Inner Sphere? Capitalized like that, it rather reminds me of the BattleTech universe ;)
ReplyDeleteWell, we can't have that. Fixed!
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