ENTRY 135: Outcaste
Formal castes are often considered a relic of an unhappy
past to most transhumans; a remnant of bronze age societies carried forward
hundreds or thousands of years after they had served their original purpose.
The truth is perhaps more complex, and individual egos are so bound up in
social and ethnic identities that even in contemporary times some fragment of
caste-mentality may exist—the Brahmins of New Varanasi, for example, or the
subtle distinctions still maintained in Barsoomian society from when the
rusters suffered under indentured servitude. Overall the caste systems of old
Earth have slowly lost their grip on transhuman society, in no small part
because the differences in education and relative wealth have grown smaller
thanks to the Mesh and makers. The vast majority of transhumans are outcaste,
completely removed from the ever-shrinking social stratification practiced by
the remaining few traditionalists.
But some ideas die hard. While most transhumans today no
longer hold to the old taboos against handling the dead or dealing with refuse,
there remains at least one force that the majority of transhumans are raised to
fear and respect: radioactivity. Radioactive morphs, contaminated through
accidental exposure, improper shielding and equipment, or simply long periods
working in radioactive environments or with radioactive equipment, are
effectively untouchable—a burden, expense, and danger to the community by their
very presence. If the morph cannot be decontaminated cheaply or effectively,
most egos abandon them, at the encouragement of the habitat authorities.
Radioactive morphs are barred entry from most habitats, often on threat of
ranged destruction. On Mars, rusters who worked with badly-shielded radioactive
materials were ostracized rather than treated, forced to live and work
separately from the other indentured servants, feared and hated less they
contaminate others, prone to cancer and radiation burns. Many scumbarges
likewise have large segments of untouchables, usually those forced by poverty
or circumstance to spend too long near the engines, and in extreme cases entire
vessels have been forbidden to dock at habitats because of the radiation
danger.
Using the Outcaste
Social commentary has its place in games; the topics that
stir up debate and emotions in the real world provide strong motivations to
players and characters in the game as well. That said, it is also easy to
offend people if these issues are handled poorly or blithely—racism and
caste-discrimination are still with us today, and a game that makes light of
the suffering and seriousness of those topics can cause a game-conflict to turn
into a real-world conflict at the gaming table. Gamemasters or players that
want to address these topics without offending people can do so by paralleling
or satirizing the issue; consider the Star Trek episode “Let That Be Your Last
Battlefield” as an example. In this case, the idea of the untouchable caste—a
concept familiar in many societies, for a variety of reasons ranging from
profession to sexual orientation—is married to the very real hazards of
radiation. How the players and other characters react to the afflicted versus
to how they are treated can provide a very strong dynamic for an adventure.
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