ENTRY 052: Jalla Free
Early space travel encouraged traditions of minimalist
living; the accumulation of physical personal possessions was an impediment in
nascent societies where space was at a premium and every gram of gear had to be
accelerated and decelerated on voyages by precious reaction mass. These
practices were facilitated on by lifehacks, communal property, and elaborated
with principles from old Terran philosophies that encouraged simple living.
Contemporary adherents are Slipstreamers, their personal possessions winnowed
down to functional minimums, so that they can live and travel unencumbered,
maximizing their freedom of movement.
Radical slipstreamers like Jalla Free own nothing but
themselves. Theirs is a transhuman philosophy who believe that individual
property is an evolutionary stumbling-block, necessary in early social
development but a practice to be outgrown and left behind. Jalla still
struggles with her beliefs—it is not enough for her to be free of physical
possessions, but to be free of desire, to exist without jealousy, envy, greed,
want, and attachment. By the standards of her beliefs, Jalla lives an open
monastic life, engaging in socially positive work, study, meditation, and companionship
with lovers and friends as she continues to refine herself.
Jalla has progressed in her beliefs to the point of nudism,
eschewing clothing save where necessary or practical. As a teenager she had
submitted to a full-body tattoo, abstract patterns and symbols with meaning
only to her, but as Jalla gets closer to her goal she has these removed, slowly
uncovering herself. She uses her nudity to her advantage in her work as a
courier and smuggler—when one is unafraid to bare their body, few look to see
what they may be hiding.
COG
|
COO
|
INT
|
REF
|
SAV
|
SOM
|
WIL
|
MOX
|
13
|
18
|
16
|
18
|
13
|
24
|
20
|
-
|
INIT
|
SPD
|
LUC
|
TT
|
IR
|
DUR
|
WT
|
DR
|
7
|
1
|
40
|
8
|
80
|
30
|
6
|
45
|
Morph: Splicer
Skills: Academics:
Philosophy 60, Art: Tattooing 40, Climbing 50, Deception (Impersonation) 56,
Disguise 40, Free Fall 65, Fray 55, Infiltration 55, Infosec 45, Interests:
Meditation 80, Interests: Tantra 55, Kinesics 65, Language: Native Urdu 86,
Language: Mandarin 50, Language: Japanese 50, Medicine: Paramedic 50,
Networking: Autonomists 50, Networking: Criminals 50, Networking: Firewall 35,
Palming 35, Profession: Courier 55, Profession: Smuggler 60, Protocol 65,
Scrounging 60, Unarmed Combat 50
Implants: Basic
Biomods, Basic Mesh Inserts, Bioweave Armor (Heavy), Clean Metabolism, Cortical
Stack, Endocrine Control, Enhanced Respiration, Hardened Skeleton, Medichines,
Mnemonic Augmentation, Multi-Tasking, Oracles, Temperature Tolerance
Traits: Ambidextrous,
Morphing Disorder, Psi Chameleon, Psi Defense (2)
Using Jalla Free
Imagine a New Agey hypercompetent, hyperconfident hippie;
Jalla may struggle with her philosophy but just because she eschews possessions
and pursues goals some see as self-destructive doesn’t make her stupid or
naïve. Player characters that deal with Jalla should be exposed to both her
outgoing personality, open and honest, and to the realities of her monastic
lifestyle which have hardened her against extremes of mental, physical, and
social discomfort.
Seed
- The player characters have been hired to complete a smuggling run through the Pandora Gate, and Jalla Free is their contact on the other side. What their employers did not tell them is that they are smuggling a new nanotech system secreted within Jalla’s body. The PCs will either have to find a way to extract the nanites, or take Jalla Free with them past the checkpoints.
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