ENTRY 047: Fireballs
Transhumanity has adapted to a vaster array of environments
than old Earth ever had to offer, but even with new bodies and sensory
apparatus people still feel the need to relax, and somewhere to do it. More
pragmatically, designers, engineers, and potential customers require test
environments to try out new morph designs, to see how they function and
interact with potential hazards and other morphs. Aquatic and amphibious morphs
have long been realized in just such artificial environs, glass-faced silent
seas, artificial tidal pools and beaches, and such like—and for morphs intended
to survive and thrive in the sun’s corona, there are high-temperature plasma
chambers, colloquially known around Venus and Mercury as fireballs.
Aside from testing purposes, fireballs are the only place
most transhumans are likely to encounter solar morphs, much less get the
opportunity to puppet them and use them to interact with others. The cost of
operating and maintaining a fireball is high in terms of both power and raw
resources, so access to them is generally restricted to the wealthiest and/or
most connected egos; in some habitats of the Inner Sphere the distinction
between a fireball and a high-end social club are entirely lost, with cover
charges for celebrities and the wealthy providing the operating funds to cover
the scientific research in the fireball.
What those lucky few egos get is one of the most unique
experiences in the solar system—to half-swim and half-fly through energetic
plasma, cushioned by a constant vapor, feeling the weird electromagnetic echoes
of the room, the subtle waves and doldrums caused by the movement of other
morphs in there with you washing against your exotic hide. Additionally, the
high amplitude electromagnetic noise inside the plasma chamber coupled with the
shielding around it typically makes a fireball one of the most secure
environments for communication in the solar system; many high-level deals and
business meetings that require the utmost secrecy are said to take place within
fireballs.
Seeds
- A local anarchist group wants to plant a bug in the local fireball and capture the chatter, to expose the wealthy and the famous as the bastards they really are! The player characters are hired to do the job, but once inside the plasma chamber find that another set of bugs in place—have the PCs been set up? More importantly, can they get out of the chamber before the tech team starts heating it up in preparation for plasma injection and tonight’s guests?
- Firewall believes that a xenosocial scientist named Fire Mountain has ties to a cell of exsurgents, and wants the player characters to “flip” her—get her to inform on her allies and spy for Firewall. Unfortunately, her biomorph is morbidly obese and all but immobile behind a legion of security forces, but she does have an affinity for fireballs and puppeting the whale-like morphs. If the player characters are up for the challenge, they can puppet a similar morph and try their luck at flipping her.
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