ENTRY 042: Factorials
The clanking majority of transhumans do not have unique
morphs—even with the vast manufacturing capability of nanofabrication,
engineering and design skill limit the ability to plan and craft a really
different body, and most transhumans expend their creative energies and
resources on ultimately minor or cosmetic modifications and upgrades. Biomorphs
are little better, with the vast majority being little more than gene-tweaked
baseline humans, or for the more elaborate pods some take-off of existing
products of Terran evolution. Yet there do exist groups that focus on
developing ever more baroque, high-concept, and alien morphs; who take as their
model creatures of myth and fantasy, hypothetical mathematical models, and the
few extant examples of xenobiology that have fallen into transhumanity’s sphere
of knowledge. For the latter, the most prominent group are the Factors, and the
morphs they have inspired are known as Factorials.
Faithful reproduction of Factor biological forms is limited
by the sparse knowledge of their anatomy that has come to light; most
Factorials attempt only to imitate the outer physical properties or appearance
of their colony-structure. More ambitious efforts to mimic the combinatorial
distributed networking aspects of Factor mentality are currently still in very
early stages of development, with a few spectacular failures serving as living
examples of the dangers to egos who pursue such fundamental changes in the way
they think and perceive. Still, there exists networked communities interested
in Factorials and who continue to push the design envelope and encourage one
another in their pursuits, although as with most transhuman networks it has its
divisions, poseurs, hangers-on, and xenophiles.
Mechanics
Functional Factorial morphs are effectively high-end Worker
Pods (Eclipse Phase, p.142) designed
to mimic the external appearance of Factors, effectively gaining Striking Looks
(1) and changing the Credit Cost to Expensive. Despite outward appearances the
pod is still effectively based on Terran biology, with normal dietary and
oxygen needs. Individuals who are familiar with the appearance of Factors
receive a +20 modifier to any skill check to discern that a Factorial is not
one. Functional Factorials count as Heavily Modified (-10
Integration/Alienation modifier) for purposes of resleeving. (Eclipse Phase, p.272)
Experimental Factorial morphs that attempt to replicate the
more characteristic elements of Factor biology and mentality are extremely
rare, with none currently on the market, and all of them possess considerable
drawbacks. If the gamemaster chooses to include these biomorphs in their game,
they typically possess physical modifications normally restricted to
synthmorphs such as Modular Design, Shape Adjusting, and Swarm Composition—with
mental continuity between disparate biological components maintained by
discrete wireless implants. Such morphs are extremely fragile to EMP munitions
(Eclipse Phase, p.340) and
electromagnetic noise in general; they literally fall to pieces as individual
portions of the Factorial cease being able to communicate with each other.
Experimental Factorials count as Heavily Modified Exotic Morphs (-40
Integration/Alienation modifier) for purposes of resleeving. (Eclipse Phase, p.272)
At the gamemaster’s discretion, characters with Factorial
morphs may replace the Social Stigma (Pod) trait with a Social Stigma
(Factorial) trait, representing the greater acceptance egos with Factorials
receive within their networks and among xenomorph enthusiasts.
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