ENTRY 266: Low Tech
“In a time of antimatter drives, resleeving, egocasting,
advanced 3D printing, and interstellar exploration, it’s easy to overlook the
fact that we’re in the middle of a low tech revolution. Transhumanity exists in
extreme environments, and often doesn’t have the time or resources to come up
with high-tech solutions to many problems. That’s why miners out in the Belt
leave each other notes written in grease pencil, which can be used regardless
of gravity or electromagnetic flux. The terraformer community on Mars is
excited about a group shovel that can be manufactured at a fraction of the cost
of powered excavator equipment, and which his based on a millennia-old Asian
model designed for digging wells. It’s not all crude or unrefined, either. Many
new low-tech items are still made from scavenged high-tech materials, or are
carefully designed for portability and collapsibility. Would you rather be the
gatecrasher whose flashlight fails and then the nearest replacement battery is
a couple trillion miles away, or the gatecrasher with the hand-crank light that
can be recharged at the expense of burning a few calories?”
- The Low Tech
Revolution by Jane Awesomesauce
Using Low Tech
When the going gets tough, high tech has a distressing
tendency to break down. Not all the time, but enough that keeping a low tech
solution to a high tech problem on hand is a general rule of practice in the
galaxy. Your character’s fancy laser rifle doesn’t have an attachment point for
a bayonet just because it looks cool; it’s there for when the power pack runs
out or an EMP fries the circuitry or something. Granted, the point at which
your laser rifle craps out on you and somebody tells you to attach bayonets and
charge is probably not the highlight of you existence, but the basic point
stands: low tech solutions may not be great, but they are functional, and in an
extreme environment or emergency situation that is the most important thing.
Pencils and d-clips are probably never going to go out of style as long transhumanity
still has physical bodies to wallow around in, because both function well in
most environments and conditions. However, these aren’t going to be your
grandparents’ low tech—no one is cutting down a precious tree to generate a
load of pencils; they’ll use 3D printing to create a graphite stack with a
handle made of biodisposable wrapper or something. The general simplicity of
low tech makes it attractive to the maker community, colonists, autonomists,
and explorers, some of whom use it because it is all they can afford, most of
whom use it because it is more economic/efficient/environmentally friendly. A
few, mainly gatecrashers, miners, and other explorer-types have been caught in
situations where local conditions (zero gravity, high solar flare activity,
plastic-eating fungus, etc.) make normal high-tech unreliable, and so prefer to
have at least one low tech alternative available—even if it’s just a pocket
multitool so they can build what they need from whatever is at hand.
Seed
- En route between habitats, the PCs are hit be a micrometeorite swarm that damages the ship. They’re still headed toward their destination, but they may well have to come up with some quick low tech solutions to deal with problems like a failing air filter, loss of cabin electrical power, small punctures in the hull, and other problems—and all without access to the Mesh or most onboard computer systems.
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