ENTRY 255: Breaklight
The Mesh and its predecessors have long been designed by
individuals that primarily lived outside it, and the interfaces and protocols
that define it were made, consciously or not and with rare exception, to
service the bipedal descendents of plains apes. It is only with the advent of
AGI that the Mesh has begun to have its own native generation of designers,
intelligences that have grown up inside the network and whom have very
different ideas on how and why to design and extend the Mesh for their own use
and benefit.
Breaklight is an up-and-coming Mesh architect. They received
their first real attention for a series of limited-protocol Mesh network
integration experiments, which showed that properly designed the introduction
of an information-sharing network into animal environment can be used to
improve social discourse, food-gathering efficiency, coordinated mating, and
predator warning behavior; the fundamental technology has been licensed by
several hypercorps into the successful SmartHerd system and its various
clones—resulting in sometimes disconcerting phenomenon.
Still moderately famous for the SmartHerd system, Breaklight
considers that early work something of a fascinating abomination for the
unintended effects it has had on groups of animals when they are provided a
faster and more efficient system of information customized to their use, most
notably the “cow flocking” behavior that groups of transbovines have exhibited
when networked together, and the eerily silent songbirds who have developed
entirely Mesh-based systems of electronic music composition to communicate and
advertise for prospective mates. These adaptations haunt Breaklight…and various
groups interested in the infomorph’s research are interested in Breaklight as
well.
Breaklight’s latest efforts have been on non-Euclidean
design interfaces, allowing users to perceive hyperbolic spaces in an analogue
of visual data, which many transhumans like to describe along the lines of
“Imagine staring at something straight on and your peripheral vision extends to
the back of your head.” More of an effort in aesthetics and technical
communication than a scientific exercise, Breaklight has stated that they hope
the technique will help users process the vastly greater amounts of data
available on the Mesh.
COG
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COO
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INT
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REF
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SAV
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SOM
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WIL
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MOX
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13
|
15
|
12
|
5
|
8
|
5
|
18
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-
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Morph: Infomorph
Skills: Academics:
Computer History 60, Academics: Computer Science 50, Academics: Mathematics 50,
Art: Architecture 70, Infosec 55, Interests: Cow Flocking 40, Interests: Mesh
Desgin 45, Interests: Mesh Legends 35, Interests: Transhuman Art 25,
Interfacing 55, Investigation (Mesh Search) 40, Language: Native Russian 85,
Language: English 60, Language: Urdu 50, Networking: Scientists 35, Profession:
Mesh Designer 65, Profession: Teacher 40, Programming 65, Research 40
Traits: Math Wiz,
Social Stigma (AGI)
Using Breaklight
An AGI haunted by their past “success,” Breaklight is a
character who approaches exhuman in their normal thinking processes—a native creature
of the Mesh, who finds the need to “wrap and map” the Mesh to real space a
difficult concept at times—but who desperately yearns to understand humans.
Curious, somewhat naïve and with a basic failure to intuitively grasp
real-world spatial relationships, Breaklight is probably best interacted with
in the Mesh itself. Any number of groups are interested in working with
Breaklight, from microcorps working on hive minds for sheep to non-Euclidean
charity art events to raise money for Ruster scholarships on Mars, but getting
a hold of Breaklight can be a bit of a hassle, both for the AGI’s aloofness and
the protectiveness of their current employers…which might be where the PCs come
in.
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