ENTRY 250: Statistical Tradecraft
In the spy game, human intelligence is almost dead. HUMINT
is slow, subjective, inefficient, and unreliable. All major intelligence
communities, militaries, and hypercorps rely on technical
intelligence-gathering, focusing on intercepting and decoding signals,
analyzing massive Mesh-based databases of statistics and metadata to identify
trends, key phrases, patterns, and other vital information, often branching out
into obscure keyword-coded super-specialized subdisciplines looking at
electronic signatures, time stamps, image analysis, and other minutiae. Yet spy
organizations have also grown decentralized from the bloated bureaucracies of
the past, now more closely resembling the cell-like networks of resistance
movements and linked peer-to-peer networks; number-crunching nerds devoted to
their own arts, processing Big Data, and passing it on to the next group for
analysis and discussion.
Yet there is still work to be done, clandestine and public.
Agents that represent the spy orgs, their eyes and ears and tongues and voices
in the narrow hallways of the habitats and on the vast reaches of Mars and
Luna, Titan and Europa. Yet if HUMINT is dead, it still has its analogues and
parallels in new forms of tradecraft: transhuman intelligence (TRANSINT),
posthuman intelligence (POSTINT), and extraterrestrial intelligence derived
from the Factors (XINT), each of which deals with entities so far beyond the
statistical models that interpreting their raw data is fraught with difficulties
and misunderstandings. When the signal-to-noise ratio is too high, the results
must be independently confirmed by agents in the field—through cultivating
relationships, espionage, and even interrogation. These field operations are
categorized as a form of statistical tradecraft, seeking to confirm or deny the
findings of analysts because the data is too wonky for them to extract reliable
information.
Counterintelligence also has its place in statistical
tradecraft: manipulating the numbers to hide correlations in masses of data.
These operations seek to throw off rival organizations’ analyses and
predictions by manufacturing artificial extreme data points which distort their
opponents’ projections and defeat their models, protecting their own secrets at
the same time. Sometimes that requires a well-placed murder, but most of the
time it involves subtle manipulation to increase the average height of a group
of morphs, or the formation and promulgation of bizarre organizations that make
use of known key words and search terms to help throw search analysis off. A
tricky business where the ultimate results are hard to judge, but the
effectiveness is always quantifiable.
Using Statistical Tradecraft
It’s hard to be James Bond in the panopticon. While great
cinema, as files become declassified the ultimate effectiveness of a lot of
Cold War-era tradecraft is debatable, and the shift to more reliable and
quantifiable results in technical intelligence-gathering becomes
understandable. That said, there is a place for Jason Bourne in Eclipse Phase, but
you may be stuck with the question of how to seduce a posthuman and get them to
pillow-talk, social engineer your way into a brinker outpost, or figure out how
exactly to get a Factor inebriated. Statistical tradecraft means that the PCs,
if they want to be useful parts of the intelligence-gathering apparatus, need
to be prepared to go to the weirdest places and interact with the weirdest
people, because that’s where the mathematical models break down.
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