ENTRY 260: Amberwald
“Step through the Gate and enter the world-forest…five-mile
high pylons, supporting an artificial canopy that holds in the air for a
massive greenhouse effect…mega-architecture on a scale never even attempted in
our Solar sytem…and riches yours for the taking! Volunteer your team to go
gatecrashing today. Some restrictions may apply.”
- Amberwald Incorporated Commune advert
- Amberwald Incorporated Commune advert
The first gatecrashers on Amberwald returned with a
half-dozen unknown xenospecies covered in purple-blue chunks of amber, some the
size of their heads. They spun a tale of a world grown under an artificial sky,
where weird hydrocarbon-heavy saps leaked down from the pylons like
slow-moving, inexorable rivers, capturing and asphyxiating all life in their
path. With the proceeds of selling the material from their first mission, the
gatecrashers incorporated as the Amberwald Incorporated Commune and began
selling the right to gatecrash Amberwald to anyone that would sign up. Most
gatecrashers who take them up on the idea aren’t heard from again. Smart
gatecrashers might ask why AIC, which keeps the Amberwald coordinates as a
carefully-kept secret, hasn’t been back itself.
The truth is, the founding members barely made it back last
time, and far from the lush and exotic paradise that they make it out to be,
Amberwald is a hellworld. The pylons exist, but the upper canopy is damaged and
incomplete, so that the air quality can drop from Terra-optimal to “surface of
Venus” in a matter of minutes when the wind changes. The hydrocarbon-heavy
polymer saps that dribble down the pylons to form the multicolored “amber” are
distillations from the toxic upper atmosphere, and most contain unusually high
impurities of radioactive salts and grit. Most of the native wildlife—if it is
native, and not introduced—has been completely trapped and covered in
subsequent waves of this tarry glue, and it is believed that only the native
sixteen-limbed insect species and a form of exploding tree still thrive. Even
most of the liquid water remains trapped beneath the amber, hidden lakes where
the life has long suffocated except perhaps for bacteria.
Still, every now and again a crew actually manages to
straggle back—and having paid their 50,000 credit fee to AIC, they are free to
sell whatever they can haul for top whatever they can get for it.
Mechanics
Most of the time, Amberwald is fairly hospitable, with
near-Earth level mix of oxygen and nitrogen and temperate temperatures a little
warmer than the surface of Mars. However, according to irregular tides a stream
of toxic outside air will dip in from a rent in the canopy, temporarily
rendering the atmosphere corrosive (10 points of damage per action turn) for up
to 10 minutes. The liquid amber is another natural disaster, somewhere between
an avalanche and a flood—the streams of heavy hydrocarbons are sticky, dense,
can move amazingly quickly, and can seal a morph in seconds if they don’t move
quickly enough. The local insects have an inherent radiation sense that they
use to help predict and avoid the amberflows.
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