ENTRY 237: Holder
Gatecrashing is a different set of logistics from space
travel. No one worries about another couple of grams more or less as long as everything
vital is accounted for, and most of the gatecrasher hypercorps are willing to
look the other way if their people decide they need a little something extra.
So in the demimonde of hangers-on and specialized services that have cropped up
around the Gates there are people like Holder, dealing out drugs, petals,
narcoalgorithms, and whatever else people might need. Holder is the one-stop
pharmacy outlet of the Pandora Gate, self-incorporated as his own microcorp and
with silent pipelines to all the big pharmacorps and petal artisans, who push
him product samples and literature with witty soundbites and quick
taglines—enough business that he has five people in an office-cum-warehouse
space handling the logistics, keeping track of inventory, quality control, and
making deals for promoting their product.
No one wants to buy drugs of hazy legality or possible
experimental status from a corp-backed salesman who operates under the blind
eye and quiet blessing of the powers that be. Holder knows this, and cultivates
the genially scruffy mystique of a low-level hustler that says he can get his
clients anything—and, amazingly enough to them, he can actually deliver.
Holder’s gatecrasher clientele don’t need to know that he’s probably hooked
into their employers through discreet backchannels, and that they approve of
anything that Holder sells them. All the better to protect their investment if
they can get them what they want and need, and in such a manner that the
gatecrashers don’t go dealing with people they can’t trust. So Holder maintains
his niche.
COG
|
COO
|
INT
|
REF
|
SAV
|
SOM
|
WIL
|
MOX
|
17
|
12
|
15
|
13
|
13
|
10
|
14
|
-
|
INIT
|
SPD
|
LUC
|
TT
|
IR
|
DUR
|
WT
|
DR
|
6
|
2
|
28
|
5
|
80
|
30
|
6
|
45
|
Morph: Splicer
Skills: Academics:
Chemistry 40, Academics: Economics 50, Academics: Pharmacy 40, Blades 35,
Climbing 25, Fray 45, Free Fall 27, Hardware: Nanotechnology 45, Infiltration
60, Interfacing 25, Interests: Experimental Drugs 65, Interests: Gatecrashing 35,
Intimidation 33, Kinesics 33, Kinetic Weapons (Holdouts) 45, Language: Native
Czech 84, Language: Japanese 55, Language: English 55, Language: German 44,
Language: Russian 44, Networking: Criminals 25, Networking: Hypercorps 48,
Palming 55, Perception (Taste) 37, Persuasion (Sell Drugs) 42, Profession: Drug
Dealer 60, Scrounging 20
Implants: Basic
Biomods, Basic Mesh Inserts, Cortical Stack, Enhanced Pheromones, Enhanced
Taste, Medichines, Neurachem (1)
Traits: Unattractive
(1)
Using Holder
The Holder most player characters meet is a street-level
hustler transplanted into weird future of a Pandora Gate complex; the kind of
character that can seem at ease but out of place almost everywhere. He’s never exactly
dirty, just scruffy and mismatched enough not to quite fit in, even with the
dingiest of the technicians or the most rumpled of the suit-wearing flacks that
seem to hang around the gate and collect a salary for nebulous services rendered
under vague titles like “special consultant.” He is, in fact, the person that
everyone around the gate will point the PCs to if they’re looking to score
anything remotely strange, illicit, or illegal, and he tries hard to look and
act the part, though very attentive PCs will probably question how he maintains
his business and the quality of his goods in the midst of all the hypercorps
and security. If caught out or confronted about it, Holder will smile and drop
the act as a compliment to their detective skills; after all, most customers
are happy if they think they’ve figured out the trick and don’t look for the
next one.
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