ENTRY 236: Sistemy
Modern professional military organizations recognize the
importance of training in multiple related martial skills: close quarters
combat using knives, hand-to-hand, and small arts, attacking at range, and
overall strategic and tactical thinking are typically emphasized and
increasingly integrated into a single block of training, with periodic
refreshers and optional advanced courses in selected skills for promising or
dedicated students. As a concept, these sistemy
(singular: systema) allow the
rapid development of a group of related skills in a relatively short period of
time, and with a focus on utility and adaptability often absent from the more
artistic contemporary martial arts intended solely for exhibition, exercise,
and formal competition.
Mechanics
The sistemy concept
is an option for gamemasters and players to help simplify combat in Eclipse
Phase. Instead of having individual combat skills like Blades, Clubs, Fray,
Kinetic Weapons, Unarmed Combat, etc. the character has a Systema skill which represents their basic
block of training in multiple forms of combat. When attacking, the character
would roll their Systema skill instead of the typical individual combat skill.
Example
Sixjane needs to cut a
Ruster bitch and pops her cyberclaws. Sixjane has Systema 44 and her player
rolls 38—a success!—and is rewarded with a spray of arterial blood as her
victim screams in pain…
Extras
Players and gamemasters interested in a slightly more
complex approach to sistemy combat
can include some of these optional extra rules.
Individual Advanced
Training: The character’s Systema skill maxes out at 60, and cannot be
improved beyond that. Characters wishing to improve their skills must take
individual advanced training in specific skills to further develop them past
this point. While the character retains their Systema skill at max, they can
then develop individual skills (Blades, Clubs, Fray, Kinetic Weapons, Unarmed
Combat, etc.) further, with each skill having a base rating equal to their
Systema skill.
Example
After years of hard
training, Sixjane has topped out at Systema 60. Now she qualifies for
individual advanced training in Blades. By spending 2 Rez points, Sixjane now
has Blades 61.
Specific Systema: There
is no one Systema skill; rather there are multiple sistemy, each of which has its own skill, and each of which has its
own culture and heritage depending on the military that developed it.
Contemporary examples would include the systema
of the Russian Spetznatz, krav maga of the Israeli military, and the MCMAP
program of the United States Marine Corps, though in Eclipse Phase systems
would probably include more training in recoilless and beam weapons, implant
weapons, different morphs, etc. The specifics of each Systema skill should be worked
out between the player and the gamemaster, but in general each should focus on
certain areas—this is effectively represented by a free specialization in the
chosen Systema skill which cannot be changed, though it does not apply to
advanced skills obtained through Individual Advanced Training. Typically,
certain exotic or unusual weapons or skills are not covered by these specific
Systema—Kinetic weapons in particular are rare in space, and few systems cover
Spray Weapons for example.
Example
Zapato: The systema of the Jovian Army, Zapato is a
comprehensive fighting system developed for both close-quarters and ranged
combat in microgravity environments and incorporates close-quarters combat
training as well as ranged training with beam weapons, though training with
firearms is neglected due to their general absence in the Jovian armory. [Free
Specialization: Microgravity, Not Covered: Kinetic Weapons]
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