ENTRY 078: Trollheim
Even in posthuman cultures, there exist taboos—social,
activities that even if not illegal are misunderstood or frowned upon by the
bulk of transhumanity, at least in the local habitat. Yet people need to
express these desires, to violate these taboos and indulge in activities and
desires that they repress in public, and they need a place to do it. These may
be as simple as a hut set aside by military units for soldiers to take care of
personal sexual needs or privacy, or as elaborate as an entire district
dedicated to freedom of expression and violation of taboo: the Trollheim.
A habitat’s Trollheim is commonly associated with the
deliberate breaking of local taboos and even regulations; common elements
include dissident and revolutionary political discourse, public readings of
forbidden literature, socially awkward or frowned-upon sexual expression and
paraphilia, “underground” music, illicit substances, and even violence.
However, this lack of policing is more of a social construct than a true
freezone; those with the power to govern typically recognize the necessity for
a release for internal pressures, but few give up complete surveillance and
policing of Trollheims. Most Martian Trollheims, for example, are as laden with
spycams and microsensors as the rest of the habitat, but the official datafeeds
are stored in encrypted archives and made accessible only when certain
preconditions (unsolicited assisted suicide, for example) are met. The Liberty
Trollheim, on the other hand, is officially designated as a separate legal zone
(and a separate dome) free from policing and requiring visitors to sign a
waiver for liability when entering, and undergo decontamination when they seek
to return.
Similar areas exist on the ‘Mesh, as they have for
centuries, as mostly-unfiltered and unmoderated newsgroups and meeting places
where users can interact and indulge in whatever interests them with relative
anonymity (though few sites are truly secure enough to prevent a hacker from
back-tracking a user account). Such sites and communities tend to be in
constant flux as the active membership changes, but most retain at least some
part of the sight a designated Trollheim where anything goes.
Seeds
- In the PC’s habitat, the local Trollheim is tolerated as long as it doesn’t damage the wellbeing of the station as a whole. However, a foreign criminal network has moved in and is using Trollheim as an entrypoint. Fearing a crackdown, the locals ask the PCs to help them eliminate the criminals in the Trollheim. Contract assassination isn’t illegal in the Trollheim, and the locals are willing to give the PCs whatever they need in terms of weapons and assistance…if the PCs are willing to plan and carry out a massacre.
- The PCs are hired to track down Vhasi Veed, a researcher for a local hypercorp that’s been shirking work to engage in a secret passion: Mime. Vhasi has fled into Trollheim, and the hypercorp hires the PCs to drag Vhasi back out before they get in real trouble.
I love the idea of a 'decontamination' on the way out. I have a few players who'd love to enter a place like that ... but may decide to do otherwise if they know a 'decontamination' is required afterwards. Or at least, it would make them pause.
ReplyDeleteSome people like to play a bit dirty... glad you like it and thanks for reading!
DeleteI think unsolicited assisted suicide is my favorite euphemism ever.
ReplyDeleteAgreed.
Delete