Thursday, March 7, 2013

066: Dewitt Y.


ENTRY 066: Dewitt Y.

The ubiquity of the Mesh has given rise to generations where autodidactism is almost universal among transhumans with access to these resources. Traditional educational techniques have given way to vast databases of academic texts, automated lesson plans, virtual training sessions, XP live-and-learn recordings, edutainment games, and various other multimedia learning experiences. Dewitt Yousef is the equivalent of a post-graduate in this kind of curriculum, an entirely self-taught, independent intelligence agent. He has spent thousands of hours on stake-out and tailing procedures, self-defense, marksmanship, languages, and dozens of other courses and tutorials, all aimed at making himself a competent spy.

In practice, Dewitt Y. has very little practical experience in “official” operations, but he effectively lives the life of a spy all the time—randomly fixating on individuals for months-long stakeouts, infiltrating facilities, stealing garbage to analyze the contents for possible intelligence content, etc. In this way he tends to accumulate masses of mildly confidential information, which he sells to various brokers, and also accepts assignments on a freelance basis.

COG
COO
INT
REF
SAV
SOM
WIL
MOX
16
13
14
14
9
13
14
-
INIT
SPD
LUC
TT
IR
DUR
WT
DR
6
2
28
5
80
30
6
45

Morph: Flat
Skills: Academics: History 40, Academics: Linguistics 30, Academics: Political Theory 40, Beam Weapons 35, Blades 35, Climbing 25, Clubs 35, Demolitions 20, Fray 45, Free Fall 27, Hardware: Armorer 45, Infiltration 60, Interfacing 50, Interests: Intelligence Agencies 65, Interests: Spy Gear 75, Intimidation 33, Investigation 55, Kinesics 33, Kinetic Weapons (Holdouts) 45, Language: Native Czech 84, Language: Dutch 55, Language: English 55, Language: German 44, Language: Hungarian 44, Language: Russian 66, Language: Turkish 44, Networking: Autonomists 55, Networking: Criminals 25, Palming 55, Perception (Visual) 47, Persuasion 25, Profession: Freelance Spy 60, Scrounging 55, Swimming 33, Unarmed Combat (Subdual) 34
Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Enhanced Pheromones, Enhanced Vision, Medichines, Neurachem (1), Radiation Sense
Traits: Mental Disorder (Paranoia), Situational Awareness, Unattractive (1)

Using Dewitt Y.

Dewitt Y. can be an asset, an annoyance, comic relief, or just simply a convenient corpse to hang the plot of the adventure on. While he has some skills thanks to his years of intense training and bizarre lifestyle, he also has no real friends, no social life separable from “work,” and no professional attitude or common sense when dealing with things. As such, his reactions to even the most innocuous of situations can lead to installing tiny surveillance drones in the neighbor’s cupboard, hacking public records looking for secret files, or planning the assassination of random individuals, all while maintaining one or more alternate identities, whose universal expression is slightly affable but persistently perplexed by normal transhuman behavior. If he was ever as good at his job as he wanted to be, Dewitt Y. would probably be killed—and that may just be where the PCs come into the story. Alternately, they may employ Dewitt, or be the subject of one of his assignments (real or imagined).

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