ENTRY 060: Death-of-Self
Immortality is not for everyone. Even if physical existence
can be sustained indefinitely without mental degeneration, not everyone can
adapt to changing times, or sustain themselves against a looming eternity, or
deal with loss. When it comes time for a crisis of mortality, many habitats
provide therapeutic services. Sometimes it is enough to help these people cope.
Other times, it only discusses the options. The disposition of assets,
possessions, intellectual property. Suicide is wasteful, and anathema to most
communities, as much the waste of resources associated with the physical
cessation of existence than the loss of a member, so habitats look for more
positive and economical alternatives.
Death-of-Self is a radical ego pruning procedure used by
those who cannot continue as they are. The process retains the subject’s
existing morph (if any), but trims away the subject’s specific memories,
retaining only key reflexes, and sometimes basic skills. In an age of forks and
digital resleeving the loss of continuity of consciousness is less of terror
for many than it was, but for those individuals that choose to lose themselves
in this manner the idea that some core of their personality, behavior, or
thought-patterns may pass on to another is often a source of comfort in their
final moments. Death-of-Self is also a possible though relatively rare
punishment for extreme crimes in habitats that do not subscribe to capital
punishment and after psychiatric evaluation are unwilling to accept lesser
rehabilitation schemes.
The pruned ego is, essentially, a new individual. Some
retain a few mental and behavioral characteristics of the old ego, or even a
key language or skill, but all specific memories are erased. They look at the
universe through new sensors and a clean mind, full of potential.
Mechanics
Death-of-Self is a long-term psychosurgery ego-pruning
technique (Eclipse Phase, p.274)
which effectively ceases the existence of the character (although other forks
and back-ups may exist, sometimes preserved as a muse). The new ego that
results may share some ego-specific traits (Eidetic Memory, Math Wiz, mental
Addictions, etc.) but should generate new skills and aptitudes as a starting
character. If the new ego retains the old morph, it may be mistaken for its old
self, and run into difficulties from old lovers, enemies, debts, social stigma,
etc.
Using Death-of-Self
Practically, Death-of-Self is a convenient way for players
and gamemasters to modify a character that just isn’t working—the build is
wrong, the morph is good but the skills were ill-chosen, too many negative
traits, circumstances have rendered the character difficult to play, or the
player simply doesn’t care to play that specific character anymore.
Death-of-Self provides a quick transition between the old character and the new
one, to keep the game flowing. For NPCs, the story possibilities are
considerable, as the loss of self in this manner has been a popular science
fiction theme in stories such as Alfred Bester’s The Demolished Man or Bruce Sterling’s The Artificial Kid.
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