ENTRY 065: Mme. Bleu
Madame Bleu is an establishment on most major and many
minor habitats, a small podcasting service that operates discretely and
does not advertise through regular channels. It operates a single kind of
morph, the eponymous Mme. Bleu—identical female pods with a few specific
enhancements, as well as a basic cover identity and associated peripherals
(ecto, clothing, living quarters, etc.). The Mme. Bleu pod is designed as a
cover identity for conducting autonomous business at a distance. Clandestine
and criminal elements have caught on to the nature of Mme. Bleu, so that the
majority of professionals know what they are dealing with, even if they do not
know exactly who is puppeting the morph. In this way Mme. Bleu has become
something of a generic feature of clandestine communities, a mainstay whose
presence signals an expectation of a certain level of professional behavior
from both parties. Damage or destruction of a Mme. Bleu pod never results in
physical reciprocation, but given that the pod’s identity is usually very well
connected throughout transhuman space, the assailant’s rep usually takes a
severe hit in response…at least until amends are made.
Mechanics
The standard Madame Bleu pod is essentially a pod version of
a sylph (Eclipse Phase, p.140) with
the Cyberbrain and Puppet Sock implants in addition to those standard for that
morph, and the Social Stigma (Pod) trait for those aware of her nature;
physical attributes are set at 15, with mental attributes provided by the
puppeteer. If a character deliberately maims or kills a Mme. Bleu pod, their
g-rep, c-rep, and @-rep scores take a hit – subtract 6 points, divided between
the three scores as the gamemaster sees fit.
The hypercorp or group behind the Mme. Bleu pods is
well-concealed, but not unreachable. The day-to-day operations on individual
habitats is usually handled by an “office” of two or three local,
detail-oriented personnel that take care of the Mme. Bleu pod and “her” cover
identity; they report back to “corporate” and do not have access to the details
of operations. If confronted or asked about the service, they can provide
contact information for “corporate” and little else; company policy for
“office” personnel is to comply with requests for information as much as possible.
Using Mme. Bleu
Madame Bleu is a puppet, designed for puppetmasters to
interact with the player characters from a safe distance. As such she may
approach the PCs with an offer of employment, or blackmail, or even be the
mastermind behind whatever plot or operation the PCs are currently facing. In
all such situations, she is the cut-out, the place at which the trail tends to
end—if the PCs get too close, the puppeteer will simply leave and the PCs will
be faced with a twitching and drooling lump of meat.
On the other hand, the identical nature of the Mme. Bleu
pods also means that she is a familiar face, once the player characters may
encounter many times, on many different habitats, for different purposes. This
familiarity can be used to the gamemaster’s advantage; first as a surprise (How
did she get there? Why is she dealing with the enemy?), and then as they
discover the pod’s nature their compliance as they understand that they are
dealing with a mouthpiece. Once the PCs accept Mme. Bleu, they will begin to
look for her as the potential hook for an adventure—an expectation that the
gamemaster may fulfill or subvert, as they see fit.
I like the ambiguous nature of this cover morph. I imagine players getting really confused and then (being players) really paranoid. It's also an interesting hook for a high-tension infiltration: the PCs "rent" a Mme. Bleu to meet with an enemy cell, posing as their usual contact. They won't cause immediate suspicion but it will be hard to pull of the ruse for a whole scene. And what happens when someone starts jamming their signal? Is it the original contact trying to blow their cover or a third party throwing a wrench into things?
ReplyDeleteOh, and the first sentence seems a bit garbled. Are you missing a word or two?
Re: Mme. Bleu - Yeah, you can tell I wrote for Shadowrun for five years.
DeleteRe: First sentence - Fixed, and thanks!
60 rep points?
ReplyDeleteThat's a huge hammer blow of a punishment to be dishing out.
Considering that in the published missions a total failure leads to a loss of maybe 10 mixed rep points.
Fixed. Don't know where that extra 0 came from. I must be slipping.
DeleteNurse Joy as a Mister Johnson? Sounds awesome to me!
ReplyDelete