Thursday, June 13, 2013

164: Molly 8



ENTRY 164: Molly 8

Even Firewall makes mistakes. Molly 8 was trained as an asset, one more orphan of the Fall that nobody would miss if things went wrong, but with skills and dedication to the cause. She volunteered for the Experimental Psi-Implant program. Nothing was ever quite clear to her after that.

Molly 8’s escape from Firewall containment was messy. Her mental state since then has continued to degrade, though she remains generally functional in society. Instincts or the remainder of her training convince her to change her face and name frequently, to seek out the edges or lowest levels of society, and to generally keep on the move. She no longer remembers who exactly is looking for her, but she knows it has something to do with her powers.

COG
COO
INT
REF
SAV
SOM
WIL
MOX
12
13
15
15
8
12
50
-
INIT
SPD
LUC
TT
IR
DUR
WT
DR
6
1
100
10
200
40
8
60

Morph: Remade
Skills: Academics: Neurochemistry 60, Academics: Linguistics 60, Blades 45, Climbing 55, Clubs 45, Deception 80, Disguise 65, Fray 45, Free Fall 45, Freerunning 45, Impersonation 65, Infiltration 60, Infosec 60, Interests: Firewall 55, Interests: Psi 55, Interests: Psychiatric Drugs 55, Kinesics 45, Language: Native English 85, Language: Korean 50, Language: Spanish 50, Language: Mandarin 50, Networking: Criminals 40, Palming 45, Perception 55, Profession: Scrap Merchant 55, Profession: Spycraft 55, Spray Weapons 25, Unarmed Combat 55
Implants: Basic Biomods, Basic Mesh Inserts, Circadian Regulation, Clean Metabolism, Cortical Stack, Eidetic Memory, Enhanced Respiration, Experimental Psi-Implant, Temperature Tolerance, Toxin Filters
Traits: Addiction (Psike-Out, Major), Exceptional Aptitude (WIL), Mental Disorders (ADHD, General Anxiety Disorder, Insomnia, PTSD), Neural Damage (Dyslexia, Mood Swings, Synaesthesia), Uncanny Valley

Experimental Psi-Implant

The experimental psi-implant administers is a combination of dozens of drug glands tied to specialized medical sensors and a computerized controlled center. It releases controlled doses of various psi drugs into Molly’s system, either on a preset schedule or on command. At any given time Molly 8 has 3 different doses of Psi-Opener running through her system, giving her access to 2 Psi-Chi and 1 Psi-Gamma sleight (determined by the gamemaster); Molly can also voluntarily activate a dose of Psike-Out once every hour. A command override signal to the implant will cause it to release a dose of Inhibitor once every six hours. It was hoped that the continued circulation of psi-drugs would enable Molly 8 to develop Psi skills, but instead the continual mental stress and her constantly changing brain chemistry have left her almost insane.

Seed

  • Molly 8 was a failure. Molly 9 was a success—but she went rogue. Molly 9 is smart enough to time her psi-drug intake, and knows exactly when she’ll have what sleights available to her, and is working to upgrade herself even further, by stealing a tech device that might grant her access to exsurgent-only psi sleights. Firewall wants Molly 9 brought down, but she has already defeated three teams. As far as Firewall can see, the only hope is to recruit Molly 8 to help hunt down her “sister”; maybe then the player characters will have a chance.

No comments:

Post a Comment