ENTRY 164: Molly 8
Even Firewall makes mistakes. Molly 8 was trained as an
asset, one more orphan of the Fall that nobody would miss if things went wrong,
but with skills and dedication to the cause. She volunteered for the
Experimental Psi-Implant program. Nothing was ever quite clear to her after
that.
Molly 8’s escape from Firewall containment was messy. Her
mental state since then has continued to degrade, though she remains generally
functional in society. Instincts or the remainder of her training convince her
to change her face and name frequently, to seek out the edges or lowest levels
of society, and to generally keep on the move. She no longer remembers who
exactly is looking for her, but she knows it has something to do with her
powers.
COG
|
COO
|
INT
|
REF
|
SAV
|
SOM
|
WIL
|
MOX
|
12
|
13
|
15
|
15
|
8
|
12
|
50
|
-
|
INIT
|
SPD
|
LUC
|
TT
|
IR
|
DUR
|
WT
|
DR
|
6
|
1
|
100
|
10
|
200
|
40
|
8
|
60
|
Morph: Remade
Skills: Academics:
Neurochemistry 60, Academics: Linguistics 60, Blades 45, Climbing 55, Clubs 45,
Deception 80, Disguise 65, Fray 45, Free Fall 45, Freerunning 45, Impersonation
65, Infiltration 60, Infosec 60, Interests: Firewall 55, Interests: Psi 55,
Interests: Psychiatric Drugs 55, Kinesics 45, Language: Native English 85,
Language: Korean 50, Language: Spanish 50, Language: Mandarin 50, Networking:
Criminals 40, Palming 45, Perception 55, Profession: Scrap Merchant 55,
Profession: Spycraft 55, Spray Weapons 25, Unarmed Combat 55
Implants: Basic
Biomods, Basic Mesh Inserts, Circadian Regulation, Clean Metabolism, Cortical
Stack, Eidetic Memory, Enhanced Respiration, Experimental Psi-Implant,
Temperature Tolerance, Toxin Filters
Traits: Addiction
(Psike-Out, Major), Exceptional Aptitude (WIL), Mental Disorders (ADHD, General
Anxiety Disorder, Insomnia, PTSD), Neural Damage (Dyslexia, Mood Swings, Synaesthesia),
Uncanny Valley
Experimental Psi-Implant
The experimental psi-implant administers is a combination of
dozens of drug glands tied to specialized medical sensors and a computerized
controlled center. It releases controlled doses of various psi drugs into
Molly’s system, either on a preset schedule or on command. At any given time
Molly 8 has 3 different doses of Psi-Opener running through her system, giving
her access to 2 Psi-Chi and 1 Psi-Gamma sleight (determined by the gamemaster);
Molly can also voluntarily activate a dose of Psike-Out once every hour. A
command override signal to the implant will cause it to release a dose of
Inhibitor once every six hours. It was hoped that the continued circulation of
psi-drugs would enable Molly 8 to develop Psi skills, but instead the continual
mental stress and her constantly changing brain chemistry have left her almost
insane.
Seed
- Molly 8 was a failure. Molly 9 was a success—but she went rogue. Molly 9 is smart enough to time her psi-drug intake, and knows exactly when she’ll have what sleights available to her, and is working to upgrade herself even further, by stealing a tech device that might grant her access to exsurgent-only psi sleights. Firewall wants Molly 9 brought down, but she has already defeated three teams. As far as Firewall can see, the only hope is to recruit Molly 8 to help hunt down her “sister”; maybe then the player characters will have a chance.
No comments:
Post a Comment