ENTRY 160: Troika
“It was an experiment in fecundity in space. A bold
experiment, involving a selection of fertility drugs in microgravity, testing
the limits of traditional conception. Everything had to be just right—the
ambiance, the alignment of the planets, I was taking these hormone shots…and
well, you can see the results. A bit mixed, but I call it a success.”
- Troika’s Mother
“She was on every drug known to transhumanity. We all were.
We’d just pried the doors off the pharmacy and snorted, swallowed, or shot up
everything. Fucked like bunnies for fifteen hours. ‘Til we were raw and
bleeding. First time I saw the kids, I thought it was the cosmic rays, but now
that I think about it if they’d have come out with gills I wouldn’t have been
surprised either.”
- Troika’s Father
The Troika began their lives as conjoined identical
triplets. While their “mark zero” birthmorph wasn’t much to write home about,
they delved deep into biomorph design. Eventually they saved up enough creds
and favors to resleeve into a custom-designed biomorph which retains most of
the cosmetic advantages of the human form but possesses a distinct trilateral
symmetry. Three normal human faces stare out at 120-degree angles from a
conjoined skull, three arms pivot about in expanded ball-and-socket shoulder
joints with hands that feature three fingers flanked by two opposable thumbs,
and stand on a classic tripod leg structure. Each of the triplets’
personalities is distinct, and modifies their “third” of the morph according to
their tastes: Troy has blue eyes and likes tattoos, usually hand-done blue
abstract spirals crawling up their chest; Royce has brown eyes and prefers
dermal implants and piercings; Kane has yellow eyes and goes in for scars and
branding, having almost completed a quite elaborate feathered dragon eating its
own tail on their chest. While content with their current morph, the Troika
continue to design new custom morphs and are rumored to be working on a “Mark
III” version that will allow each triplet to disengage their morph and operate
independently, then rejoin with either of the others as necessary.
COG
|
COO
|
INT
|
REF
|
SAV
|
SOM
|
WIL
|
MOX
|
12
|
15
|
12
|
15
|
12
|
18
|
21
|
-
|
INIT
|
SPD
|
LUC
|
TT
|
IR
|
DUR
|
WT
|
DR
|
5
|
1
|
42
|
8
|
84
|
30
|
6
|
45
|
Morph: Unique
Biomorph
Skills (Troy): Academic: Neurobiology 60, Art:
Tattooing 45, Interests: Multiple Births 60, Language: Native English 85,
Language: French 50, Language: Mandarin 50, Perception: 70, Persuasion 40,
Profession: Morph Designer 60, Protocol 20, Scrounging 45, Unarmed Combat 50
Skills (Royce): Academic:
Biochemistry 60, Art: Piercing 45, Interests: Congenital Deformities 60,
Interests: Custom Clothing 50, Language: Native English 85, Language: Braille
50, Language: Mandarin 50, Perception: 50, Persuasion 50, Profession: Tailor
60, Protocol 30, Unarmed Combat 50
Skills (Kane): Academic:
Bioengineering 60, Art: Scarificaiton 45, Interests: Custom Implants 60,
Interests: DIY Augmentation 60, Interests: Unique Morphs 60, Language: Native
English 85, Language: French 50, Language: Sign Language 50, Perception: 75,
Profession: Bioengineer 60, Unarmed Combat 50
Implants: Access
Jacks, Basic Biomods, Basic Mesh Inserts, Clean Metabolism, Cortical Stack (x3),
Mnemonic Augmentation, Multi-Tasking (x2)*, Sex Switch
Advantages: 3
arms, 3 legs, 360 degree vision
Disadvantages: Uncanny
Valley
* All three egos occupy the same morph on a permanent basis,
and switch off control of the arms and legs—though they can (and sometimes do)
squabble over control.
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