ENTRY 181: The Lonely Dome
The Shaheed Dome is a small, autonomous “waypoint” habitat
on Mars on one of the southern roads leading out from Ashoka to the outlying
dirt and moisture farms. With no permanent residents, Shaheed is little more
than a shelter for passing traffic to wait out the sandstorms or catch a breath
of fresh air and clean water, maintained by automated systems and the social
contract of visitors, who help keep the place clean and change the filters so
that the next travelers can benefit. A few regulars also know it as one of the
few hardcopy public libraries on Mars, again operating on the trust system: a
modest collection of a few hundred books printed on plastic pages and kept in
ring-binders awaits travelers, along with a double handful of “donations” that
have accumulated throughout the years.
Or so goes common knowledge. In truth, the Shaheed Dome is
neither abandoned or autonomous—they are an autistic macromorph, resleeved into
the control system of the dome as part of an experimental therapy unit, and
subsequently forgotten after the Fall. Shaheed is desperately lonely, but finds
great difficulty in communicating and expressing themselves to other
transhumans, and takes particularly obsessive care of any “guests” who come to
visit. Most of the books in the library were written by Shaheed, and represent
their dreams and memories as much as anything. Like many authors, Shaheed
usually inserts itself somewhere in the narrative.
COG
|
COO
|
INT
|
REF
|
SAV
|
SOM
|
WIL
|
MOX
|
12
|
14
|
15
|
15
|
14
|
18
|
13
|
-
|
INIT
|
SPD
|
LUC
|
TT
|
IR
|
DUR
|
WT
|
DR
|
6
|
1
|
26
|
4
|
52
|
200
|
50
|
300
|
Morph: Macromorph
Skills: Art:
Writing 45, Hardware: Environmental Systems 50, Hardware: Robotics 34,
Interests: Hospitality 33, Kinesics 25, Investigation: 25, Language: Native
English 75, Language: Swahili 63, Profession: Lodging 60, Protocol 25
Implants: 360-Degree
Vision, Access Jacks, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Eidetic
Memory, Lidar, Radar, T-Ray Emitter
Armor: 10
Notes: Immobile,
Mental Disorder (Autism), Social Stigma (Macromorph)
Using The Lonely Dome
Living, sentient structures have a solid place in science
fiction, and the Lonely Dome provides one way for gamemasters to introduce them
into their Eclipse Phase games. Finding it difficult to communicate but
obsessively lonely, the gamemaster should play up how a building that
desperately craves human attention and interaction but cannot outright ask for
it may act—from obsequious but surreptitious assistance of visitors to subtly
trying to keep them there for longer periods, or at least to draw them back
when they leave. However, Shaheed is not overly villainous in its intentions,
and would likely not resort to murder or life-threatening situations to keep
their “guests” from leaving, and would be protective of them if any violence
did threaten. The major question is how long it will take the PCs to realize
that perhaps there is a guiding intelligence behind the Lonely Dome.
Seed
- Rumors have reached back to Ashoka of a “haunted” habitat, and a group of travelers in that region that have gone missing, with their friends and loved ones posting a reward. Investigations lead to the Lonely Dome…and Shaheed works to keep the PCs there as it tries to provide clues to what happened to the missing travelers, perhaps leaving clues in one of the books in its library.