ENTRY 254: The Posthuman League
Before the Fall. Human technology first made the transition
to exhuman status feasible long before it became widely available. Those first
exhumans pushed the technology of their day to its limits, and they were
exceptional individuals—resourceful, driven, often brilliant; many of the
technologies involved they had to refine or invent on their own, and they
experimented on themselves, all to realize needs and modes of existence that
could not be met by the traditional human form. These first would-be exhumans
were ostracized by the public, hounded by governments for their technologies
and what they had done to obtain their transformations.
So they went underground. Consolidated into networks.
Developed their own philosophies and ways of interacting with each other. A
society of sorts. The name attached to them was “The Posthuman League”—and when
the governments closed in, when they drew first blood, when the first
proto-exhuman died on an operating table during a raid…they vanished. Into the
night, toward the stars.
The first posthumans. Maybe the first brinkers. Silent,
uncommunicative, never tracked, never traced, never found. They’ve been out
there in the darkness for longer than most of transhumanity, and who knows what
lessons they’ve learned, how they have developed their technologies in
isolation. Or maybe they’re all dead, their society torn apart by internal
pressures, their primitive morphs unsustainable over the long term. Maybe the
TITANs got them. No one can answer the question: what happened to the Posthuman
League?
Using the Posthuman League
Another mystery for the Eclipse Phase setting, the legend of
the Posthuman League is more romantic than the facts. The earliest “exhumans”
comprised a variety of inventive but relatively low-tech morphs, back when
egocasting was only possible with a room full of equipment that cost something
on the order of the gross national product of a mid-sized state. In their day
they were clever, resourceful, and unique, but on their own, in isolation,
their technologies are unlikely to keep pace with contemporary tech levels in
Eclipse Phase—hell, a lot of it might not even be compatible. The archaic
retrotech morphs of the Posthuman League, combined with their antiquated sense
of themselves is part of the appeal. These were explorers, some of the first
explorers, diving headfirst into embracing new sensoriums, new bodies, new ways
of being. Some likely died. Others are probably insane. The rest, if they
survived…what stories they have to tell, if anyone still gives a damn to
listen. History has passed them by, should they ever return, and they’re not
likely to react well to that. Gamemasters can have the PCs search for the
Posthuman League, or maybe just run across them somewhere in outer space. It’s
first contact with their past, the culture shock of explaining to these people
what has happened in their absence, and how thoroughly forgotten and passed-by
they have become. Some may return with the PCs; others might prefer exile. A
very few might be in dire need of some materials to sustain their degrading
forms, and aren’t above raiding habitats to get it, leaving the PCs to stop
them…if they can.
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