Showing posts with label Godwinhead. Show all posts
Showing posts with label Godwinhead. Show all posts

Saturday, November 23, 2013

327: The Maas Gate

ENTRY 327: The Maas Gate

"The Pandora Gates are a universe in and of themselves; each is obviously based on the same technology, but each is also unique, yet there are no indications that one was made before the other, with no indications of refinement or development. Even the basic materials they are made of could have been made a million years ago or yesterday. Each is also complete into itself, a whole unit...except for the Maas Gate."
- Prof. Brainbug, impromptu lecture at Titan Autonomous University

The Maas Gate was discovered and claimed late in AF 9 by Kalen Maas on Tethys, buried in centuries-old ice. It was recognized early on as technology of a piece with the Pandora Gates, but with crucial differences - smaller, with a simpler interface, and partially damaged as evidenced by a sixteen centimeter burn mark on the edge of the outer torus. Kalen quickly incorporated as Maas Laboratories, and has begun construction of a new laboratory facility to study it; meanwhile the Maas Gate is kept and studied in a high-security laboratory leased from Godwinhead and originally designed for dealing with radioactive samples.

By design or damage, experimentation with the Maas Gate has shown it does not operate identically to existing gates. The gate torus is small, only twenty-eight centimeters inner diameter. There is a wormhole effect, but no means to input an address. The effect itself only remains stable for 2.4 seconds, and puts out so much electromagnetic noise that telemetry from probes is often lost or corrupted. What came as a real surprise is that 11.2 seconds after the gate effect collapses, it spontaneously activates again and ejects an object with near-identical mass to any that passed through the prior gate episode at a velocity of 4.6 m/s, often accompanied by an "exhalation" of gases. These "exchange masses" are always alien objects which are of sufficient dimensions to fit through the torus and within 3 grams of the mass of the initial mass, none of which have ever been recovered.

So far "exchange objects" have included micrometeorites, metal fragments, partially fossilized extraterrestrial gastropod-analogue shells and exoskeletons, a single gold-coated alnico magnet with considerable intermetallic buildup, a lightly radioactive saline/heavy water solution, and a glass tube filled with neutral gasses and inscribed with a series of lines of different thicknesses and depths. The nature of this quid-pro-quo exchange and the complete randomness of the "exchange mass" has led to both considerable theorizing about the purpose of the Maas Gate and, almost inevitably, gambling. The "lottery" method of testing with the Maas Gate has proven popular with researchers, who simply drop input masses through and receive the exchange mass for study - and many of the results are posted directly to the Mesh, where bookmakers like Maas Roulette can bet on the nature of the outcome.

The current popular theory, supported by the little sensor data relayed from probes sent through the gate-device, is that the Maas Gate hooks in to a storage and exchange system set up by the gatebuilders to facilitate communication. The only slightly-less-popular theory is that the Maas Gate is an intelligence test, and that the more crap transhumans drop through the gate the greater the likelihood that whatever comes out is going to be dangerous enough to destroy everything. Maas Labs has already limited the mass of input objects to no more than 1 kilogram, ostensibly to minimize the possibility of receiving highly unstable heavy elements in quantity, and the countermeasures have been set up to hopefully contain any alive xenobiological material or active nanoinfections that might pass through.

Using the Maas Gate

Using the Maas Gate in a game directly is tricky; although PCs could gear themselves up as micromorphs (entry 282) and maybe go exploring with no guarantee of return. Instead, the Maas Gate will primarily be used in the form of the exchange objects that it outputs, which are perfect macguffins for most games and at 1 kg +/- 3 g are eminently transportable and valuable. Concerns about the nature and purpose of the gate are real, and the internal politics at Maas Labs regarding the cavalier "lottery" approach can get quite heated, and may cause some parties to involve the PCs in one fashion or another - staging a break in to underline the need for greater security, etc.

Alternately, the gamemaster may decide that the Maas Gate is a fake, a clever prop whose properties are replicated with stage illusion and carefully planned demonstrations in front of scientists. The electromagnetic noise, the light show, the puff of smoke or gas that just happens to hide the object the moment it emerges, the inability to get good sensor data - all possible elements of an elaborate hoax. If this is the case, then Kalen Maas will laugh all the way to the bank, provided they can find someplace far enough to run when the scheme is exposed.

Friday, May 31, 2013

151: Mood Lizard



ENTRY 151: Mood Lizard

The Mogwai Experimental Animal Therapy Group based out of Godwinhead is a research/marketing cell working to commercialize and popularize therapy animals. Over a century of research has shown the therapeutic benefits of therapy animals to transhumans, reducing the stress of transhuman and posthuman life and promoting positive qualities; what MEAT-G is attempting to discover is the most profitable critter with a broad consumer appeal and bring it to market. Most of their work to date has seen only modest successes like the Yeti Tarantula (“The Furry Spider You Can Pet!”™), but their latest creation seems like a sure-seller: the Mood Lizard.

Using the Namaqua Chameleon as the base genetic chassis, MEAT-G has engineered a companionate animal with a much broader color-change mechanism tied to a trade secret sensory data interpretation node in the brain—the lizard literally changes color to reflect the emotions of the nearest transhuman. Group testing in children and psychotherapy patients has proven positive, especially among synthmorphs as the Mood Lizards like to crawl up on the shell above the power supply and bask in the warm spot. MEAT-G is looking to begin initial market testing on a commercial level soon—if successful, they’ll move into general production.

Mechanics

Mood Lizards all have Psi Level 1 trait and a variation of the Psi-Gamma sleight Empathic Scan with a duration of Constant (Eclipse Phase, p.226). (They might also have Psi-Chi sleights, but it’s hard to tell with a lizard.) About 1 in 20 Mood Lizards is a carrier for the Watts-MacLeod strain of the Exsurgent virus, which may be contracted from contact with their saliva or feces.

Seeds

  • A Firewall team tracking surviving victims of the TITANs that may have been exposed to the Exsurgent virus has found a “cell” of four possible infectees in the same group—MEAT-G. Combined with the empathic chameleons the group is putting out, Firewall has decided to red flag the group. The PCs are asked to shut the entire operation down with prejudice before the Mood Lizards go into production. They will provide as much firepower as the PCs need…but they want every living thing associated with MEAT-G destroyed, including any infected patients in the test groups.
  • While the Mood Lizards are still being tested, MEAT-G’s scientists are moving ahead with Phase II—the Mood Rex! Larger, bipedal lizards with claws and fast reflexes (equivalent to neurachem Level 1) and stronger psi abilities (Drive Emotion sleight), the Mood Rex is a weaponized prototype designed for military and law enforcement use. When a competitor on the genepet market steals a batch of fifty Mood Lizards, MEAT-G hires the PCs to get them back…and asks them to field-test Mood Rex at the same time!
  • One of the therapy patients misunderstood the point of the Mood Lizard they were given, and cooked and ate it. Now they claim to be sick from the lizard meat and is suing MEAT-G. The therapy group hires the PCs to investigate the victim, a remade named Ianthe Complex (see Entry 150), and find anything to make them drop the suit.