ENTRY 027: Gravity Sickness
Bioengineering can moderate most of the physiological
effects of living and transitioning from different gravity zones, but many
transhumans still report psychological issues related to living under a
different gravity than what they experienced growing up, or are used to.
Typical symptoms include depression, nausea, weariness, feeling too heavy or
light relative to their current gravity, and even psychosomatic joint pain. Gravity
sickness most often affects biomorphs, but even synthmorphs can be subject to
it, even if their morph should be physically incapable of registering the
stress of different gravities.
Therapists have had success treating gravity sickness as any
other psychological illness, categorizing it as a variation on environmental
disorders, but a sizeable pseudoscientific industry has grown up with different
treatments, trying to explain away the cause as microchemical or tidal
imbalances in the brain that can be corrected with targeted antidepressants or
nanite-driven microsurgery; more elaborate treatments generally involve renting
the user time in artificial gravity chambers, coupled with exercises and
massages designed to work out or relax muscles in the comfort of a familiar
g-force. Some of these products offer a bit of temporary relief, but none
address the psychological issues at the root of the problem.
Mechanics
Gravity sickness is typically a minor derangement from a
trauma associated with a rapid gravity transition—a falling elevator, a ship
crashing into a planet, a particularly long microgravity fall, that sort of
thing. However, gravity sickness can also be a much more serious and
long-lasting disorder associated with long-term habitation in a different
gravity environment or chronic gravity transitions. Both the derangement and
the delusion respond to psychotherapy and (in extremis) psychosurgery. At the
gamemaster’s discretion, drugs and alternative therapy treatments may alleviate
the penalties associated with gravity sickness for a time, but they always come
back.
Suggested Game Effects:
Characters with gravity sickness take skill penalties for prolonged physical
activity in any gravity other than their “natural” one, particularly ones like
climbing, free fall, lifting, and jumping that work with or against the force
of gravity. Martial artists, dancers, and sports players in particular tend to
adapt their styles to incorporate perpendicular movements to the direction of
gravity.
Seeds
- Statistical reports say an unprecedented number of transhumans in the habitat are coming down with gravity sickness, and the cases are localized to a certain area. Interviews of the afflicted include reference to a strange metal sphere, chrome and mirror-polished, which seemed to distort space around it. Firewall fears an alien artifact causing local microgravity fluctuations is the cause, but the truth might be more prosaic—it’s up to the player characters to investigate and hope they don’t come down with gravity sickness themselves.
- A wealthy biomorph who has long suffered from the gravity of Mars wants to try an experimental psychotherapy “shock cure” method: a free fall jump from near orbit to Mons Olympus. All he needs are a few trusted bodyguards to safeguard his jump—including at least one willing to accompany him.
No comments:
Post a Comment