Friday, December 27, 2013

361: Jayne Joyce

ENTRY 361: Jayne Joyce

"I've never been anywhere, really. I can't even remember Earth. It's like...I don't understand why people want to go back, y'know? We should go forward. Out there. To the stars."
- J. J., Starspotting mblog, entry 12 (AF 10)

Wars and migrations produce a lot of lost, uncared-for children, and even today transhuman society struggles to find the best way to handle their care and development. Orphanages are largely a thing of the past, though the Jovian Republic continues to experiment with the Military Orphan Creche (MOC) program, a Reserve Officer Training Corps-type program where small squads of cadets live, work, and learn together under direction from commissioned officers and NCOs, and many hypercorps have dedicated work-study schools which are effectively the same. Anarchist habs tend to promote foster programs, with single transhumans or small groups adopting underage transhumans for a set period of time; Luna often opts for more permanent adoptions into clans and families, sometimes via arranged underage marriages, with the goal to continue family names and support parents and grandparents as they get older. In the Titan Commonwealth, children are treated almost as small dependent adults, given their own state-issued miniapartment, muse, and a small regular stipend until their majority, with certain limitations on entering contracts and regular check-ups from social workers and guidance counselors. Mars is more eclectic, with many different approaches depending on the habitat, but "wards of the community" tend to have basic mandatory attendance requirements for education, social interaction, play and rest periods that take up most of their waking hours, with the remaining free time spent either in a communal care facility or with a foster guardian, with infants, toddlers, and special needs children receiving the bulk of the one-on-one time and care as necessary.

Jayne has spent most of her sixteen years on Titan, the last eight of them as the big sister/little mother to the younger children in her apartment building, helping to organize events like Birthday/Resleeving Parties, cleaning up the shared restroom/shower/kitchen areas on her floor, and making up stories to entertain the other kids. In two years her mandatory stipend will end, and her apartment will be reassigned to someone else. The guidance counselor is chiming in more frequently with requests about what her future plans will be, with suggests ranging from applying for scholarships in creative writing to vocational work-study indentured servitude contracts. In her off-time, Jayne likes to watch the crews unload from the ships coming in, and imagine what it must be like out there among the stars.

COG
COO
INT
REF
SAV
SOM
WIL
MOX
15
16
15
13
10
10
15
-
INIT
SPD
LUC
TT
IR
DUR
WT
DR
6
1
30
6
60
30
6
45

Morph: Splicer
Skills: Academics: Astronomy 18, Art: Writing 20, Free Fall (Microgravity) 20, Interests: DIY Tattoos 18, Interests: Post-Fall Science Fiction 20, Interests: Space Travel 18, Interests: Titan Geography 18, Interfacing 20, Language: Native Skandinavíska 85, Language: English 80, Networking: Autonomists 5, Programming (Games) 17, Protocol 16, Scrounging 16, Unarmed Combat 16
Implants: Access Jacks, Basic Biomods, Basic Mesh Inserts, Cortical Stack, Cosmetic Augmentation (multiple piercings, homemade tattoos)

Using Jayne Joyce

Player characters in Eclipse Phase might not always think of themselves as heroes, especially when they're not actively fighting proper villains. Yet to characters like Jayne Joyce, the PCs are heroes just for what they are and what they can do - to travel from habitat to habitat, tackling any job that comes along, meeting strange new people, upgrading their bodies and minds - those are the things that Jayne admires and dreams about. To her, the PCs are role models and incredibly, impeccably cool. The gamemaster can play this for whatever they think it's worth - Jayne may try to emulate their actions, or tag along with them in their adventures (even stowing away with their transport). She might meet the PCs by approaching them for help with one of the kids on her floor, or she might need rescuing herself from some shady types that want her for unspeakable purposes (like long-term renewable wage slave contracts with exceedingly poor terms and badly defined duty requirements). If the PCs rebuff, use, or hurt her, Jayne Joyce might even turn on her would-be-heroes, becoming a particularly bitter enemy.

Seed

  • A customary genecheck as the PCs come into port reveaks a genetic match - it turns out that one of the local foster children is directly related to one of the PCs (daughter, sister, niece, cousin, underaged clone, etc.). While Titan law does not mandate that the PC has to assume guardianship, the child's social worker and guidance counselor contact the PC to make them aware of the relationship and suggest a meeting with their newfound relation - Jayne Joyce. Whether or not they agree to come to the appointment, things are complicated when J.J. and the rest of her floor is taken hostage by a group of terrorists trying to extort money from the Titanian government.

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